// CLASS HEADER
#include <dali/internal/adaptor/common/adaptor-impl.h>
+#include <dali/internal/addons/common/addon-manager-impl.h>
+#include <dali/internal/addons/common/addon-manager-factory.h>
#include <dali/internal/adaptor/common/adaptor-builder-impl.h>
// EXTERNAL INCLUDES
#include <errno.h>
#include <sys/stat.h>
-#include <dali/public-api/common/stage.h>
#include <dali/public-api/actors/layer.h>
#include <dali/public-api/object/any.h>
+#include <dali/public-api/object/object-registry.h>
#include <dali/devel-api/actors/actor-devel.h>
#include <dali/integration-api/debug.h>
#include <dali/integration-api/core.h>
#include <dali/integration-api/events/touch-event-integ.h>
#include <dali/integration-api/events/wheel-event-integ.h>
#include <dali/integration-api/processor-interface.h>
+#include <dali/integration-api/addon-manager.h>
// INTERNAL INCLUDES
#include <dali/public-api/dali-adaptor-common.h>
} // unnamed namespace
-Dali::Adaptor* Adaptor::New( Dali::Integration::SceneHolder window, Dali::RenderSurfaceInterface *surface, Dali::Configuration::ContextLoss configuration, EnvironmentOptions* environmentOptions )
+Dali::Adaptor* Adaptor::New( Dali::Integration::SceneHolder window, Dali::RenderSurfaceInterface *surface, Dali::Configuration::ContextLoss configuration, EnvironmentOptions* environmentOptions, ThreadMode threadMode )
{
Dali::Adaptor* adaptor = new Dali::Adaptor;
- Adaptor* impl = new Adaptor( window, *adaptor, surface, environmentOptions );
+ Adaptor* impl = new Adaptor( window, *adaptor, surface, environmentOptions, threadMode );
adaptor->mImpl = impl;
Dali::Internal::Adaptor::AdaptorBuilder* mAdaptorBuilder = new AdaptorBuilder();
return adaptor;
}
+Dali::Adaptor* Adaptor::New( Dali::Integration::SceneHolder window, Dali::RenderSurfaceInterface *surface, Dali::Configuration::ContextLoss configuration, EnvironmentOptions* environmentOptions )
+{
+ Dali::Adaptor* adaptor = New( window, surface, configuration, environmentOptions, ThreadMode::NORMAL );
+
+ return adaptor;
+}
+
Dali::Adaptor* Adaptor::New( Dali::Integration::SceneHolder window, Dali::Configuration::ContextLoss configuration, EnvironmentOptions* environmentOptions )
{
Internal::Adaptor::SceneHolder& windowImpl = Dali::GetImplementation( window );
return adaptor;
}
-Dali::Adaptor* Adaptor::New( GraphicsFactory& graphicsFactory, Dali::Integration::SceneHolder window, Dali::RenderSurfaceInterface *surface, Dali::Configuration::ContextLoss configuration, EnvironmentOptions* environmentOptions )
+Dali::Adaptor* Adaptor::New( GraphicsFactory& graphicsFactory, Dali::Integration::SceneHolder window, Dali::RenderSurfaceInterface *surface, Dali::Configuration::ContextLoss configuration, EnvironmentOptions* environmentOptions, ThreadMode threadMode )
{
Dali::Adaptor* adaptor = new Dali::Adaptor; // Public adaptor
- Adaptor* impl = new Adaptor( window, *adaptor, surface, environmentOptions ); // Impl adaptor
+ Adaptor* impl = new Adaptor( window, *adaptor, surface, environmentOptions, threadMode ); // Impl adaptor
adaptor->mImpl = impl;
impl->Initialize( graphicsFactory, configuration );
return adaptor;
+}
+
+Dali::Adaptor* Adaptor::New( GraphicsFactory& graphicsFactory, Dali::Integration::SceneHolder window, Dali::RenderSurfaceInterface *surface, Dali::Configuration::ContextLoss configuration, EnvironmentOptions* environmentOptions )
+{
+ Dali::Adaptor* adaptor = New( graphicsFactory, window, surface, configuration, environmentOptions, ThreadMode::NORMAL );
+
+ return adaptor;
} // Called second
Dali::Adaptor* Adaptor::New( GraphicsFactory& graphicsFactory, Dali::Integration::SceneHolder window, Dali::Configuration::ContextLoss configuration, EnvironmentOptions* environmentOptions )
EglSyncImplementation& eglSyncImpl = eglGraphics->GetSyncImplementation();
EglContextHelperImplementation& eglContextHelperImpl = eglGraphics->GetContextHelperImplementation();
+ // Create the AddOnManager
+ mAddOnManager.reset( Dali::Internal::AddOnManagerFactory::CreateAddOnManager() );
+
mCore = Integration::Core::New( *this,
*mPlatformAbstraction,
mGLES,
mGraphics->GetStencilBufferRequired(),
mGraphics->GetPartialUpdateRequired() );
+
defaultWindow->SetAdaptor( Get() );
Dali::Integration::SceneHolder defaultSceneHolder( defaultWindow );
const unsigned int timeInterval = mEnvironmentOptions->GetObjectProfilerInterval();
if( 0u < timeInterval )
{
- mObjectProfiler = new ObjectProfiler( timeInterval );
+ mObjectProfiler = new ObjectProfiler( mCore->GetObjectRegistry(), timeInterval );
}
mNotificationTrigger = TriggerEventFactory::CreateTriggerEvent( MakeCallback( this, &Adaptor::ProcessCoreEvents ), TriggerEventInterface::KEEP_ALIVE_AFTER_TRIGGER);
else
{
unsigned int maxTextureSize = mConfigurationManager->GetMaxTextureSize();
- setenv( DALI_ENV_MAX_TEXTURE_SIZE, std::to_string( maxTextureSize ).c_str(), 1 );
Dali::TizenPlatform::ImageLoader::SetMaxTextureSize( maxTextureSize );
}
{
(*iter)->OnStart();
}
+
+ if (mAddOnManager)
+ {
+ mAddOnManager->Start();
+ }
}
// Dali::Internal::Adaptor::Adaptor::Pause
(*iter)->OnPause();
}
+ // Extensions
+ if (mAddOnManager)
+ {
+ mAddOnManager->Pause();
+ }
+
// Pause all windows event handlers when adaptor paused
for( auto window : mWindows )
{
window->Resume();
}
+ // Resume AddOnManager
+ if (mAddOnManager)
+ {
+ mAddOnManager->Resume();
+ }
+
// Inform observers that we have resumed.
for( ObserverContainer::iterator iter = mObservers.begin(), endIter = mObservers.end(); iter != endIter; ++iter )
{
(*iter)->OnStop();
}
+ if (mAddOnManager)
+ {
+ mAddOnManager->Stop();
+ }
+
mThreadController->Stop();
// Delete the TTS player
mThreadController->SetPreRenderCallback( callback );
}
-bool Adaptor::AddWindow( Dali::Integration::SceneHolder childWindow, const std::string& childWindowName, const std::string& childWindowClassName, bool childWindowMode )
+bool Adaptor::AddWindow( Dali::Integration::SceneHolder childWindow )
{
Internal::Adaptor::SceneHolder& windowImpl = Dali::GetImplementation( childWindow );
windowImpl.SetAdaptor( Get() );
+ // ChildWindow is set to the layout direction of the default window.
+ windowImpl.GetRootLayer().SetProperty( Dali::Actor::Property::LAYOUT_DIRECTION, mRootLayoutDirection );
+
// Add the new Window to the container - the order is not important
mWindows.push_back( &windowImpl );
DALI_LOG_RELEASE_INFO( "Adaptor::OnWindowShown: Update requested.\n" );
}
+ else if( PAUSED_WHILE_INITIALIZING == mState )
+ {
+ // Change the state to READY again. It will be changed to RUNNING after the adaptor is started.
+ mState = READY;
+ }
else
{
DALI_LOG_RELEASE_INFO( "Adaptor::OnWindowShown: Adaptor is not paused state.[%d]\n", mState );
return sceneHolderList;
}
-Adaptor::Adaptor(Dali::Integration::SceneHolder window, Dali::Adaptor& adaptor, Dali::RenderSurfaceInterface* surface, EnvironmentOptions* environmentOptions)
+Dali::ObjectRegistry Adaptor::GetObjectRegistry() const
+{
+ Dali::ObjectRegistry registry;
+ if( mCore )
+ {
+ registry = mCore->GetObjectRegistry();
+ }
+ return registry;
+}
+
+Adaptor::Adaptor(Dali::Integration::SceneHolder window, Dali::Adaptor& adaptor, Dali::RenderSurfaceInterface* surface, EnvironmentOptions* environmentOptions, ThreadMode threadMode )
: mResizedSignal(),
mLanguageChangedSignal(),
mWindowCreatedSignal(),
mSystemTracer(),
mObjectProfiler( nullptr ),
mSocketFactory(),
- mThreadMode( ThreadMode::NORMAL ),
+ mThreadMode( threadMode ),
mEnvironmentOptionsOwned( environmentOptions ? false : true /* If not provided then we own the object */ ),
- mUseRemoteSurface( false )
+ mUseRemoteSurface( false ),
+ mRootLayoutDirection( Dali::LayoutDirection::LEFT_TO_RIGHT )
{
DALI_ASSERT_ALWAYS( !IsAvailable() && "Cannot create more than one Adaptor per thread" );
mWindows.insert( mWindows.begin(), &Dali::GetImplementation( window ) );
void Adaptor::SetRootLayoutDirection( std::string locale )
{
- Dali::Stage stage = Dali::Stage::GetCurrent();
-
- stage.GetRootLayer().SetProperty( Dali::Actor::Property::LAYOUT_DIRECTION,
- static_cast< LayoutDirection::Type >( Internal::Adaptor::Locale::GetDirection( std::string( locale ) ) ) );
+ mRootLayoutDirection = static_cast< LayoutDirection::Type >( Internal::Adaptor::Locale::GetDirection( std::string( locale ) ) );
+ for ( auto& window : mWindows )
+ {
+ Dali::Actor root = window->GetRootLayer();
+ root.SetProperty( Dali::Actor::Property::LAYOUT_DIRECTION, mRootLayoutDirection );
+ }
}
bool Adaptor::AddIdleEnterer( CallbackBase* callback, bool forceAdd )
idleAdded = mCallbackManager->AddIdleEntererCallback( callback );
}
+ if( !idleAdded )
+ {
+ // Delete callback
+ delete callback;
+ }
+
return idleAdded;
}