Merge "Fix window cast crash issue" into devel/master
[platform/core/uifw/dali-adaptor.git] / dali / internal / adaptor / common / adaptor-impl.cpp
index 50d63ec..4935c93 100755 (executable)
@@ -282,6 +282,10 @@ void Adaptor::Initialize( GraphicsFactory& graphicsFactory, Dali::Configuration:
   {
     Integration::SetPinchGestureMinimumDistance( mEnvironmentOptions->GetMinimumPinchDistance() );
   }
+  if( mEnvironmentOptions->GetLongPressMinimumHoldingTime() >= 0 )
+  {
+    Integration::SetLongPressMinimumHoldingTime( mEnvironmentOptions->GetLongPressMinimumHoldingTime() );
+  }
 
   // Set max texture size
   if( mEnvironmentOptions->GetMaxTextureSize() > 0 )
@@ -1060,6 +1064,14 @@ void Adaptor::UnregisterProcessor( Integration::Processor& processor )
   GetCore().UnregisterProcessor(processor);
 }
 
+bool Adaptor::IsMultipleWindowSupported() const
+{
+  auto eglGraphics = static_cast<EglGraphics *>( mGraphics );
+  EglImplementation& eglImpl = eglGraphics->GetEglImplementation();
+  bool ret = eglImpl.IsSurfacelessContextSupported();
+  return ret;
+}
+
 void Adaptor::RequestUpdateOnce()
 {
   if( mThreadController )