#include <dali/integration-api/events/wheel-event-integ.h>
#include <dali/integration-api/processor-interface.h>
+#include <fstream>
+
// INTERNAL INCLUDES
#include <dali/public-api/dali-adaptor-common.h>
#include <dali/internal/system/common/thread-controller.h>
#include <dali/internal/system/common/performance-interface-factory.h>
#include <dali/internal/adaptor/common/lifecycle-observer.h>
+#include <dali/internal/adaptor/common/thread-controller-interface.h>
#include <dali/internal/graphics/gles/egl-graphics-factory.h>
#include <dali/internal/graphics/gles/egl-graphics.h> // Temporary until Core is abstracted
#include <dali/internal/graphics/gles/egl-sync-implementation.h>
#include <dali/internal/graphics/common/egl-image-extensions.h>
#include <dali/internal/clipboard/common/clipboard-impl.h>
-#include <dali/internal/graphics/common/vsync-monitor.h>
#include <dali/internal/system/common/object-profiler.h>
#include <dali/internal/window-system/common/display-connection.h>
#include <dali/internal/window-system/common/window-impl.h>
#include <dali/internal/imaging/common/image-loader-plugin-proxy.h>
#include <dali/internal/imaging/common/image-loader.h>
+#include <dali/devel-api/adaptor-framework/file-stream.h>
using Dali::TextAbstraction::FontClient;
+extern std::string GetSystemCachePath();
+
namespace Dali
{
mCallbackManager = CallbackManager::New();
- SceneHolderPtr defaultWindow = mWindows.front();
+ Dali::Internal::Adaptor::SceneHolder* defaultWindow = mWindows.front();
DALI_ASSERT_DEBUG( defaultWindow->GetSurface() && "Surface not initialized" );
GlImplementation& mGLES = eglGraphics->GetGlesInterface();
EglSyncImplementation& eglSyncImpl = eglGraphics->GetSyncImplementation();
+ EglContextHelperImplementation& eglContextHelperImpl = eglGraphics->GetContextHelperImplementation();
mCore = Integration::Core::New( *this,
*mPlatformAbstraction,
mGLES,
eglSyncImpl,
+ eglContextHelperImpl,
dataRetentionPolicy ,
( 0u != mEnvironmentOptions->GetRenderToFboInterval() ) ? Integration::RenderToFrameBuffer::TRUE : Integration::RenderToFrameBuffer::FALSE,
mGraphics->GetDepthBufferRequired(),
- mGraphics->GetStencilBufferRequired() );
+ mGraphics->GetStencilBufferRequired(),
+ mGraphics->PartialUpdateAvailable() );
defaultWindow->SetAdaptor( Get() );
+ Dali::Integration::SceneHolder defaultSceneHolder( defaultWindow );
+
+ mWindowCreatedSignal.Emit( defaultSceneHolder );
+
const unsigned int timeInterval = mEnvironmentOptions->GetObjectProfilerInterval();
if( 0u < timeInterval )
{
mNotificationTrigger = mTriggerEventFactory.CreateTriggerEvent( MakeCallback( this, &Adaptor::ProcessCoreEvents ), TriggerEventInterface::KEEP_ALIVE_AFTER_TRIGGER);
- mVSyncMonitor = new VSyncMonitor;
-
mDisplayConnection = Dali::DisplayConnection::New( *mGraphics, defaultWindow->GetSurface()->GetSurfaceType() );
mThreadController = new ThreadController( *this, *mEnvironmentOptions );
{
Dali::TizenPlatform::ImageLoader::SetMaxTextureSize( mEnvironmentOptions->GetMaxTextureSize() );
}
+
+ std::string systemCachePath = GetSystemCachePath();
+ if ( ! systemCachePath.empty() )
+ {
+ Dali::FileStream fileStream( systemCachePath + "gpu-environment.conf", Dali::FileStream::READ | Dali::FileStream::TEXT );
+ std::fstream& stream = dynamic_cast<std::fstream&>( fileStream.GetStream() );
+ if( stream.is_open() )
+ {
+ std::string line;
+ while( std::getline( stream, line ) )
+ {
+ line.erase( line.find_last_not_of( " \t\r\n" ) + 1 );
+ line.erase( 0, line.find_first_not_of( " \t\r\n" ) );
+ if( '#' == *( line.cbegin() ) || line == "" )
+ {
+ continue;
+ }
+
+ std::istringstream stream( line );
+ std::string environmentVariableName, environmentVariableValue;
+ std::getline(stream, environmentVariableName, ' ');
+ if( environmentVariableName == "DALI_ENV_MAX_TEXTURE_SIZE" && mEnvironmentOptions->GetMaxTextureSize() == 0 )
+ {
+ std::getline(stream, environmentVariableValue);
+ setenv( environmentVariableName.c_str() , environmentVariableValue.c_str(), 1 );
+ Dali::TizenPlatform::ImageLoader::SetMaxTextureSize( std::atoi( environmentVariableValue.c_str() ) );
+ }
+ }
+ }
+ else
+ {
+ DALI_LOG_ERROR( "Fail to open file : %s\n", ( systemCachePath + "gpu-environment.conf" ).c_str() );
+ }
+ }
}
Adaptor::~Adaptor()
mWindows.clear();
delete mThreadController; // this will shutdown render thread, which will call Core::ContextDestroyed before exit
- delete mVSyncMonitor;
delete mObjectProfiler;
delete mCore;
// Start the callback manager
mCallbackManager->Start();
- SceneHolderPtr defaultWindow = mWindows.front();
+ Dali::Internal::Adaptor::SceneHolder* defaultWindow = mWindows.front();
unsigned int dpiHor, dpiVer;
dpiHor = dpiVer = 0;
FontClient fontClient = FontClient::Get();
fontClient.SetDpi( dpiHor, dpiVer );
- // Tell the core the size of the surface just before we start the render-thread
- mCore->SurfaceResized( defaultWindow->GetSurface() );
-
// Initialize the thread controller
mThreadController->Initialize();
+ if( !Dali::TizenPlatform::ImageLoader::MaxTextureSizeUpdated() )
+ {
+ auto eglGraphics = static_cast<EglGraphics *>( mGraphics );
+ GlImplementation& mGLES = eglGraphics->GetGlesInterface();
+ Dali::TizenPlatform::ImageLoader::SetMaxTextureSize( mGLES.GetMaxTextureSize() );
+
+ std::string systemCachePath = GetSystemCachePath();
+ if( ! systemCachePath.empty() )
+ {
+ const int dir_err = system( std::string( "mkdir " + systemCachePath ).c_str() );
+ if (-1 == dir_err)
+ {
+ printf("Error creating directory!n");
+ exit(1);
+ }
+
+ Dali::FileStream fileStream( systemCachePath + "gpu-environment.conf", Dali::FileStream::WRITE | Dali::FileStream::TEXT );
+ std::fstream& configFile = dynamic_cast<std::fstream&>( fileStream.GetStream() );
+ if( configFile.is_open() )
+ {
+ configFile << "DALI_ENV_MAX_TEXTURE_SIZE " << mGLES.GetMaxTextureSize() << std::endl;
+ }
+ }
+ }
+
ProcessCoreEvents(); // Ensure any startup messages are processed.
// Initialize the image loader plugin
}
// Pause all windows event handlers when adaptor paused
- for( SceneHolderPtr window : mWindows )
+ for( auto window : mWindows )
{
window->Pause();
}
mState = RUNNING;
// Reset the event handlers when adaptor resumed
- for( SceneHolderPtr window : mWindows )
+ for( auto window : mWindows )
{
window->Resume();
}
void Adaptor::ReplaceSurface( Dali::Integration::SceneHolder window, Dali::RenderSurfaceInterface& newSurface )
{
Internal::Adaptor::SceneHolder* windowImpl = &Dali::GetImplementation( window );
- for( SceneHolderPtr windowPtr : mWindows )
+ for( auto windowPtr : mWindows )
{
- if( windowPtr.Get() == windowImpl ) // the window is not deleted
+ if( windowPtr == windowImpl ) // the window is not deleted
{
- // Let the core know the surface size has changed
- mCore->SurfaceResized( &newSurface );
-
mResizedSignal.Emit( mAdaptor );
windowImpl->SetSurface( &newSurface );
}
}
+void Adaptor::DeleteSurface( Dali::RenderSurfaceInterface& surface )
+{
+ // Flush the event queue to give the update-render thread chance
+ // to start processing messages for new camera setup etc as soon as possible
+ ProcessCoreEvents();
+
+ // This method blocks until the render thread has finished rendering the current surface.
+ mThreadController->DeleteSurface( &surface );
+}
+
Dali::RenderSurfaceInterface& Adaptor::GetSurface() const
{
return *mWindows.front()->GetSurface();
mThreadController->SetPreRenderCallback( callback );
}
-bool Adaptor::AddWindow( Dali::Integration::SceneHolder* childWindow, const std::string& childWindowName, const std::string& childWindowClassName, const bool& childWindowMode )
+bool Adaptor::AddWindow( Dali::Integration::SceneHolder childWindow, const std::string& childWindowName, const std::string& childWindowClassName, bool childWindowMode )
{
- Internal::Adaptor::SceneHolder& windowImpl = Dali::GetImplementation( *childWindow );
+ Internal::Adaptor::SceneHolder& windowImpl = Dali::GetImplementation( childWindow );
windowImpl.SetAdaptor( Get() );
// Add the new Window to the container - the order is not important
- mWindows.push_back( SceneHolderPtr( &windowImpl ) );
+ mWindows.push_back( &windowImpl );
+
+ mWindowCreatedSignal.Emit( childWindow );
+
return true;
}
mThreadController->SetRenderRefreshRate( numberOfVSyncsPerRender );
}
-void Adaptor::SetUseHardwareVSync( bool useHardware )
-{
- mVSyncMonitor->SetUseHardwareVSync( useHardware );
-}
-
Dali::DisplayConnection& Adaptor::GetDisplayConnectionInterface()
{
DALI_ASSERT_DEBUG( mDisplayConnection && "Display connection not created" );
return nullptr;
}
-VSyncMonitorInterface* Adaptor::GetVSyncMonitorInterface()
-{
- return mVSyncMonitor;
-}
-
TraceInterface& Adaptor::GetKernelTraceInterface()
{
return mKernelTracer;
return mWindows.front()->GetNativeHandle();
}
+Any Adaptor::GetNativeWindowHandle( Dali::Actor actor )
+{
+ Any nativeWindowHandle;
+
+ Dali::Integration::Scene scene = Dali::Integration::Scene::Get( actor );
+
+ for( auto sceneHolder : mWindows )
+ {
+ if ( scene == sceneHolder->GetScene() )
+ {
+ nativeWindowHandle = sceneHolder->GetNativeHandle();
+ break;
+ }
+ }
+
+ return nativeWindowHandle;
+}
+
Any Adaptor::GetGraphicsDisplay()
{
Any display;
case PAUSED:
case PAUSED_WHILE_HIDDEN:
{
- // When Dali applications are partially visible behind the lock-screen,
- // the indicator must be updated (therefore allow updates in the PAUSED state)
if( forceUpdate )
{
- mThreadController->RequestUpdateOnce();
+ // Update (and resource upload) without rendering
+ mThreadController->RequestUpdateOnce( UpdateMode::SKIP_RENDER );
}
break;
}
void Adaptor::OnWindowShown()
{
- if ( PAUSED_WHILE_HIDDEN == mState )
+ if( PAUSED_WHILE_HIDDEN == mState )
{
// Adaptor can now be resumed
mState = PAUSED;
// Force a render task
RequestUpdateOnce();
}
+ else if( RUNNING == mState )
+ {
+ // Force a render task
+ RequestUpdateOnce();
+
+ DALI_LOG_RELEASE_INFO( "Adaptor::OnWindowShown: Update requested.\n" );
+ }
else
{
- DALI_LOG_RELEASE_INFO( "Adaptor::OnWindowShown: Not shown [%d]\n", mState );
+ DALI_LOG_RELEASE_INFO( "Adaptor::OnWindowShown: Adaptor is not paused state.[%d]\n", mState );
}
}
void Adaptor::OnWindowHidden()
{
- if ( RUNNING == mState )
+ if( RUNNING == mState || READY == mState )
{
bool allWindowsHidden = true;
- for( SceneHolderPtr window : mWindows )
+ for( auto window : mWindows )
{
if ( window->IsVisible() )
{
}
// Only pause the adaptor when all the windows are hidden
- if ( allWindowsHidden )
+ if( allWindowsHidden )
{
- Pause();
+ if( mState == RUNNING )
+ {
+ Pause();
- // Adaptor cannot be resumed until any window is shown
- mState = PAUSED_WHILE_HIDDEN;
+ // Adaptor cannot be resumed until any window is shown
+ mState = PAUSED_WHILE_HIDDEN;
+ }
+ else // mState is READY
+ {
+ // Pause the adaptor after the state gets RUNNING
+ mState = PAUSED_WHILE_INITIALIZING;
+ }
+ }
+ else
+ {
+ DALI_LOG_RELEASE_INFO( "Adaptor::OnWindowHidden: Some windows are shown. Don't pause adaptor.\n" );
}
}
else
{
- DALI_LOG_RELEASE_INFO( "Adaptor::OnWindowHidden: Not hidden [%d]\n", mState );
+ DALI_LOG_RELEASE_INFO( "Adaptor::OnWindowHidden: Adaptor is not running state.[%d]\n", mState );
}
}
void Adaptor::SurfaceResizePrepare( Dali::RenderSurfaceInterface* surface, SurfaceSize surfaceSize )
{
- // Let the core know the surface size has changed
- mCore->SurfaceResized( surface );
-
mResizedSignal.Emit( mAdaptor );
}
// Process after surface is created (registering to remote surface provider if required)
SurfaceInitialized();
- mState = RUNNING;
+ if( mState != PAUSED_WHILE_INITIALIZING )
+ {
+ mState = RUNNING;
+
+ DALI_LOG_RELEASE_INFO( "Adaptor::NotifySceneCreated: Adaptor is running\n" );
+ }
+ else
+ {
+ mState = RUNNING;
+
+ Pause();
+
+ mState = PAUSED_WHILE_HIDDEN;
- DALI_LOG_RELEASE_INFO( "Adaptor::NotifySceneCreated\n" );
+ DALI_LOG_RELEASE_INFO( "Adaptor::NotifySceneCreated: Adaptor is paused\n" );
+ }
}
void Adaptor::NotifyLanguageChanged()
{
if( mThreadController )
{
- mThreadController->RequestUpdateOnce();
+ mThreadController->RequestUpdateOnce( UpdateMode::NORMAL );
}
}
{
if ( scene == window->GetScene() )
{
- return window.Get();
+ return window;
}
}
return nullptr;
}
+Dali::WindowContainer Adaptor::GetWindows() const
+{
+ Dali::WindowContainer windows;
+
+ for ( auto iter = mWindows.begin(); iter != mWindows.end(); ++iter )
+ {
+ // Downcast to Dali::Window
+ Dali::Window window( dynamic_cast<Dali::Internal::Adaptor::Window*>( *iter ) );
+ if ( window )
+ {
+ windows.push_back( window );
+ }
+ }
+
+ return windows;
+}
+
+Dali::SceneHolderList Adaptor::GetSceneHolders() const
+{
+ Dali::SceneHolderList sceneHolderList;
+
+ for( auto iter = mWindows.begin(); iter != mWindows.end(); ++iter )
+ {
+ sceneHolderList.push_back( Dali::Integration::SceneHolder( *iter ) );
+ }
+
+ return sceneHolderList;
+}
+
Adaptor::Adaptor(Dali::Integration::SceneHolder window, Dali::Adaptor& adaptor, Dali::RenderSurfaceInterface* surface, EnvironmentOptions* environmentOptions)
: mResizedSignal(),
mLanguageChangedSignal(),
+ mWindowCreatedSignal(),
mAdaptor( adaptor ),
mState( READY ),
mCore( nullptr ),
mThreadController( nullptr ),
- mVSyncMonitor( nullptr ),
mGraphics( nullptr ),
mDisplayConnection( nullptr ),
mWindows(),
mUseRemoteSurface( false )
{
DALI_ASSERT_ALWAYS( !IsAvailable() && "Cannot create more than one Adaptor per thread" );
- mWindows.insert( mWindows.begin(), SceneHolderPtr( &Dali::GetImplementation( window ) ) );
+ mWindows.insert( mWindows.begin(), &Dali::GetImplementation( window ) );
gThreadLocalAdaptor = this;
}