#include <dali/integration-api/context-notifier.h>
#include <dali/integration-api/profiling.h>
#include <dali/integration-api/input-options.h>
+#include <dali/integration-api/events/key-event-integ.h>
#include <dali/integration-api/events/touch-event-integ.h>
+#include <dali/integration-api/events/wheel-event-integ.h>
#include <dali/integration-api/processor-interface.h>
// INTERNAL INCLUDES
#include <dali/internal/system/common/callback-manager.h>
#include <dali/internal/accessibility/common/tts-player-impl.h>
#include <dali/internal/accessibility/common/accessibility-adaptor-impl.h>
-#include <dali/internal/input/common/gesture-manager.h>
#include <dali/internal/window-system/common/event-handler.h>
#include <dali/internal/graphics/gles/gl-proxy-implementation.h>
#include <dali/internal/graphics/gles/gl-implementation.h>
mCallbackManager = CallbackManager::New();
- SceneHolderPtr defaultWindow = mWindows.front();
+ Dali::Internal::Adaptor::SceneHolder* defaultWindow = mWindows.front();
DALI_ASSERT_DEBUG( defaultWindow->GetSurface() && "Surface not initialized" );
- PositionSize size = defaultWindow->GetSurface()->GetPositionSize();
-
- mGestureManager = new GestureManager(*this, Vector2(static_cast<float>(size.width), static_cast<float>(size.height)), mCallbackManager, *mEnvironmentOptions);
-
mGraphics = &( graphicsFactory.Create() );
mGraphics->Initialize( mEnvironmentOptions );
*mPlatformAbstraction,
mGLES,
eglSyncImpl,
- *mGestureManager,
dataRetentionPolicy ,
( 0u != mEnvironmentOptions->GetRenderToFboInterval() ) ? Integration::RenderToFrameBuffer::TRUE : Integration::RenderToFrameBuffer::FALSE,
mGraphics->GetDepthBufferRequired(),
defaultWindow->SetAdaptor( Get() );
+ Dali::Window window( dynamic_cast<Dali::Internal::Adaptor::Window*>( defaultWindow ) );
+ if ( window )
+ {
+ mWindowCreatedSignal.Emit( window );
+ }
+
const unsigned int timeInterval = mEnvironmentOptions->GetObjectProfilerInterval();
if( 0u < timeInterval )
{
{
Integration::SetPanGestureMultitapSmoothingRange( mEnvironmentOptions->GetPanGestureMultitapSmoothingRange() );
}
+ if( mEnvironmentOptions->GetMinimumPanDistance() >= 0 )
+ {
+ Integration::SetPanGestureMinimumDistance( mEnvironmentOptions->GetMinimumPanDistance() );
+ }
+ if( mEnvironmentOptions->GetMinimumPanEvents() >= 0 )
+ {
+ Integration::SetPanGestureMinimumPanEvents( mEnvironmentOptions->GetMinimumPanEvents() );
+ }
+ if( mEnvironmentOptions->GetMinimumPinchDistance() >= 0 )
+ {
+ Integration::SetPinchGestureMinimumDistance( mEnvironmentOptions->GetMinimumPinchDistance() );
+ }
// Set max texture size
if( mEnvironmentOptions->GetMaxTextureSize() > 0 )
delete mCore;
- delete mGestureManager;
delete mDisplayConnection;
delete mPlatformAbstraction;
delete mCallbackManager;
// Start the callback manager
mCallbackManager->Start();
- SceneHolderPtr defaultWindow = mWindows.front();
+ Dali::Internal::Adaptor::SceneHolder* defaultWindow = mWindows.front();
unsigned int dpiHor, dpiVer;
dpiHor = dpiVer = 0;
}
// Pause all windows event handlers when adaptor paused
- for( SceneHolderPtr window : mWindows )
+ for( auto window : mWindows )
{
window->Pause();
}
mState = RUNNING;
// Reset the event handlers when adaptor resumed
- for( SceneHolderPtr window : mWindows )
+ for( auto window : mWindows )
{
window->Resume();
}
void Adaptor::FeedTouchPoint( TouchPoint& point, int timeStamp )
{
- mWindows.front()->FeedTouchPoint( point, timeStamp );
+ Integration::Point convertedPoint( point );
+ mWindows.front()->FeedTouchPoint( convertedPoint, timeStamp );
}
void Adaptor::FeedWheelEvent( WheelEvent& wheelEvent )
{
- mWindows.front()->FeedWheelEvent( wheelEvent );
+ Integration::WheelEvent event( static_cast< Integration::WheelEvent::Type >(wheelEvent.type), wheelEvent.direction, wheelEvent.modifiers, wheelEvent.point, wheelEvent.z, wheelEvent.timeStamp );
+ mWindows.front()->FeedWheelEvent( event );
}
void Adaptor::FeedKeyEvent( KeyEvent& keyEvent )
{
- mWindows.front()->FeedKeyEvent( keyEvent );
+ Integration::KeyEvent convertedEvent( keyEvent );
+ mWindows.front()->FeedKeyEvent( convertedEvent );
}
void Adaptor::ReplaceSurface( Dali::Integration::SceneHolder window, Dali::RenderSurfaceInterface& newSurface )
{
Internal::Adaptor::SceneHolder* windowImpl = &Dali::GetImplementation( window );
- for( SceneHolderPtr windowPtr : mWindows )
+ for( auto windowPtr : mWindows )
{
- if( windowPtr.Get() == windowImpl ) // the window is not deleted
+ if( windowPtr == windowImpl ) // the window is not deleted
{
// Let the core know the surface size has changed
mCore->SurfaceResized( &newSurface );
windowImpl.SetAdaptor( Get() );
// Add the new Window to the container - the order is not important
- mWindows.push_back( SceneHolderPtr( &windowImpl ) );
+ mWindows.push_back( &windowImpl );
+
+ Dali::Window window( dynamic_cast<Dali::Internal::Adaptor::Window*>( &windowImpl ) );
+ if ( window )
+ {
+ mWindowCreatedSignal.Emit( window );
+ }
+
return true;
}
}
}
-void Adaptor::SetMinimumPinchDistance(float distance)
-{
- if( mGestureManager )
- {
- mGestureManager->SetMinimumPinchDistance(distance);
- }
-}
-
Any Adaptor::GetNativeWindowHandle()
{
return mWindows.front()->GetNativeHandle();
void Adaptor::OnWindowShown()
{
- if ( PAUSED_WHILE_HIDDEN == mState )
+ if( PAUSED_WHILE_HIDDEN == mState )
{
// Adaptor can now be resumed
mState = PAUSED;
}
else
{
- DALI_LOG_RELEASE_INFO( "Adaptor::OnWindowShown: Not shown [%d]\n", mState );
+ DALI_LOG_RELEASE_INFO( "Adaptor::OnWindowShown: Adaptor is not paused state.[%d]\n", mState );
}
}
void Adaptor::OnWindowHidden()
{
- if ( RUNNING == mState )
+ if( RUNNING == mState || READY == mState )
{
bool allWindowsHidden = true;
- for( SceneHolderPtr window : mWindows )
+ for( auto window : mWindows )
{
if ( window->IsVisible() )
{
}
// Only pause the adaptor when all the windows are hidden
- if ( allWindowsHidden )
+ if( allWindowsHidden )
{
- Pause();
+ if( mState == RUNNING )
+ {
+ Pause();
- // Adaptor cannot be resumed until any window is shown
- mState = PAUSED_WHILE_HIDDEN;
+ // Adaptor cannot be resumed until any window is shown
+ mState = PAUSED_WHILE_HIDDEN;
+ }
+ else // mState is READY
+ {
+ // Pause the adaptor after the state gets RUNNING
+ mState = PAUSED_WHILE_INITIALIZING;
+ }
+ }
+ else
+ {
+ DALI_LOG_RELEASE_INFO( "Adaptor::OnWindowHidden: Some windows are shown. Don't pause adaptor.\n" );
}
}
else
{
- DALI_LOG_RELEASE_INFO( "Adaptor::OnWindowHidden: Not hidden [%d]\n", mState );
+ DALI_LOG_RELEASE_INFO( "Adaptor::OnWindowHidden: Adaptor is not running state.[%d]\n", mState );
}
}
// Process after surface is created (registering to remote surface provider if required)
SurfaceInitialized();
- mState = RUNNING;
+ if( mState != PAUSED_WHILE_INITIALIZING )
+ {
+ mState = RUNNING;
+
+ DALI_LOG_RELEASE_INFO( "Adaptor::NotifySceneCreated: Adaptor is running\n" );
+ }
+ else
+ {
+ mState = RUNNING;
+
+ Pause();
- DALI_LOG_RELEASE_INFO( "Adaptor::NotifySceneCreated\n" );
+ mState = PAUSED_WHILE_HIDDEN;
+
+ DALI_LOG_RELEASE_INFO( "Adaptor::NotifySceneCreated: Adaptor is paused\n" );
+ }
}
void Adaptor::NotifyLanguageChanged()
{
if ( scene == window->GetScene() )
{
- return window.Get();
+ return window;
}
}
return nullptr;
}
+Dali::WindowContainer Adaptor::GetWindows() const
+{
+ Dali::WindowContainer windows;
+
+ for ( auto iter = mWindows.begin(); iter != mWindows.end(); ++iter )
+ {
+ // Downcast to Dali::Window
+ Dali::Window window( dynamic_cast<Dali::Internal::Adaptor::Window*>( *iter ) );
+ if ( window )
+ {
+ windows.push_back( window );
+ }
+ }
+
+ return windows;
+}
+
Adaptor::Adaptor(Dali::Integration::SceneHolder window, Dali::Adaptor& adaptor, Dali::RenderSurfaceInterface* surface, EnvironmentOptions* environmentOptions)
: mResizedSignal(),
mLanguageChangedSignal(),
+ mWindowCreatedSignal(),
mAdaptor( adaptor ),
mState( READY ),
mCore( nullptr ),
mCallbackManager( nullptr ),
mNotificationOnIdleInstalled( false ),
mNotificationTrigger( nullptr ),
- mGestureManager( nullptr ),
mDaliFeedbackPlugin(),
mFeedbackController( nullptr ),
mTtsPlayers(),
mUseRemoteSurface( false )
{
DALI_ASSERT_ALWAYS( !IsAvailable() && "Cannot create more than one Adaptor per thread" );
- mWindows.insert( mWindows.begin(), SceneHolderPtr( &Dali::GetImplementation( window ) ) );
+ mWindows.insert( mWindows.begin(), &Dali::GetImplementation( window ) );
gThreadLocalAdaptor = this;
}