void SetSurface( Integration::RenderSurface& surface );
/**
+ * @brief Informs the scene that the set surface has been resized.
+ */
+ void SurfaceResized();
+
+ /**
* @brief Gets the rendering surface bound to the scene
*
* @return The render surface
Integration::RenderSurface* GetSurface() const;
/**
+ * @brief Discards this Scene from the Core.
+ */
+ void Discard();
+
+ /**
* @brief Retrieve the Scene that the given actor belongs to.
* @return The Scene.
*/