#include <memory>
// INTERNAL INCLUDES
+#include <dali/graphics-api/graphics-controller.h>
+#include <dali/graphics-api/graphics-render-target-create-info.h>
#include <dali/public-api/common/vector-wrapper.h>
#include <dali/public-api/math/vector2.h>
#include <dali/public-api/math/vector4.h>
/**
* @brief Sets the render target for the surface.
*
- * @param[in] renderTarget The render target for the surface
+ * @param[in] renderTarget The render target create info for the surface
*/
- void SetSurfaceRenderTarget(Graphics::RenderTarget* renderTarget);
+ void SetSurfaceRenderTarget(const Graphics::RenderTargetCreateInfo& createInfo);
/**
* @brief Retrieve the Scene that the given actor belongs to.
bool IsSurfaceRectChanged() const;
/**
+ * @brief Send message to acknowledge for completing window rotation with current window orientation.
+ *
+ * If this function is called, the message is sent to render thread, then mSurfaceRectChanged in scene-graph-scene is set with true.
+ * After that, render thread checks whether window rotation event is received, mSurfaceRectChanged and the neccessary flag are set.
+ * If they are all true, rotation done function is called to complete window rotation.
+ */
+ void SetRotationCompletedAcknowledgement();
+
+ /**
+ * @brief Query wheter is set to acknowledge for completing surface rotation.
+ * @return true it should be acknowledged.
+ *
+ * If SetRotationCompletedAcknowledgement() is called and the related message is received to scene-graph-scene,
+ * then mSurfaceRectChanged in scene-graph-scene is set with true.
+ *
+ * When this function is called, the mSurfaceRectChanged in scene-graph-scene is return.
+ * Then, the flag will be reset.
+ *
+ * @note This function should be not called the application's main thread.
+ * Because this function should be called in windwow surface's postrender() function to complete window rotation manually.
+ */
+ bool IsRotationCompletedAcknowledgementSet() const;
+
+ /**
* @brief This signal is emitted just after the event processing is finished.
*
* @return The signal to connect to