struct Event;
/**
+ * @DEPRECATED_1_5.19
+ *
* @brief
*
* Scene creates a "world" that can be bound to a surface for rendering.
using FrameCallbackContainer = std::vector< std::pair< std::unique_ptr< CallbackBase >, int32_t > >;
/**
+ * @DEPRECATED_1_5.19
+ *
* @brief Create an initialized Scene handle.
*
* @param[in] size The size of the set surface for this scene