#define DALI_SCENE_H
/*
- * Copyright (c) 2022 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2023 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
Scene& operator=(const Scene& rhs);
/**
+ * @brief This move constructor is required for (smart) pointer semantics.
+ *
+ * @param [in] handle A reference to the moved handle
+ */
+ Scene(Scene&& handle) noexcept;
+
+ /**
+ * @brief This move assignment operator is required for (smart) pointer semantics.
+ *
+ * @param [in] rhs A reference to the moved handle
+ * @return A reference to this
+ */
+ Scene& operator=(Scene&& rhs) noexcept;
+
+ /**
* @brief Adds a child Actor to the Scene.
*
* The child will be referenced.
Layer GetRootLayer() const;
/**
+ * @brief Returns the Scene's Overlay Layer.
+ * If there is no overlay layer yet, this creates the layer and an associated render task.
+ *
+ * @return The overlay layer
+ */
+ Layer GetOverlayLayer();
+
+ /**
* @brief Queries the number of on-stage layers.
*
* Note that a default layer is always provided (count >= 1).
void SurfaceReplaced();
/**
+ * @brief Removes the scene graph object.
+ */
+ void RemoveSceneObject();
+
+ /**
* @brief Discards this Scene from the Core.
*/
void Discard();