public:
typedef Signal< void () > EventProcessingFinishedSignalType; ///< Event Processing finished signal type
typedef Signal< void (const Dali::KeyEvent&) > KeyEventSignalType; ///< Key event signal type
+ typedef Signal< bool (const Dali::KeyEvent&) > KeyEventGeneratedSignalType; ///< key event generated signal type
typedef Signal< void (const Dali::TouchData&) > TouchSignalType; ///< Touch signal type
typedef Signal< void (const Dali::WheelEvent&) > WheelEventSignalType; ///< Touched signal type
/**
* @brief Informs the scene that the set surface has been resized.
*/
- void SurfaceResized();
+ void SurfaceResized( bool forceUpdate );
/**
* @brief Gets the rendering surface bound to the scene
KeyEventSignalType& KeyEventSignal();
/**
+ * @brief The user would connect to this signal to get a KeyEvent when KeyEvent is generated.
+ *
+ * If the control already consumed key event, KeyEventProcessor do not need to Emit keyEvent.
+ * Therefore, KeyinputManager first checks whether KeyEvent is generated as KeyEventGeneratedSignal.
+ * After that keyEventProcessor must invoke KeyEvent only if KeyEventGeneratedSignal () is not consumed.
+ *
+ * A callback of the following type may be connected:
+ * @code
+ * bool YourCallbackName(const KeyEvent& event);
+ * @endcode
+ *
+ * @return The return is true if KeyEvent is consumed, otherwise false.
+ */
+ KeyEventGeneratedSignalType& KeyEventGeneratedSignal();
+
+ /**
* @brief This signal is emitted when the screen is touched and when the touch ends
* (i.e. the down & up touch events only).
*