/**
* @brief Create an initialized Scene handle.
*
- * @param[in] size The size of the scene in pixels as a Vector
+ * @param[in] surface Binds this rendering surface to this scene
*
* @return a handle to a newly allocated Dali resource.
*/
- static Scene New( const Size& size );
+ static Scene New( Integration::RenderSurface& surface );
/**
* @brief Downcast an Object handle to Scene handle.
void SetSurface( Integration::RenderSurface& surface );
/**
+ * @brief Informs the scene that the set surface has been resized.
+ */
+ void SurfaceResized( bool forceUpdate );
+
+ /**
* @brief Gets the rendering surface bound to the scene
*
* @return The render surface
Integration::RenderSurface* GetSurface() const;
/**
+ * @brief Discards this Scene from the Core.
+ */
+ void Discard();
+
+ /**
* @brief Retrieve the Scene that the given actor belongs to.
* @return The Scene.
*/
/**
* @brief The user would connect to this signal to get a KeyEvent when KeyEvent is generated.
*
+ * If the control already consumed key event, KeyEventProcessor do not need to Emit keyEvent.
+ * Therefore, KeyinputManager first checks whether KeyEvent is generated as KeyEventGeneratedSignal.
+ * After that keyEventProcessor must invoke KeyEvent only if KeyEventGeneratedSignal () is not consumed.
+ *
+ * A callback of the following type may be connected:
+ * @code
+ * bool YourCallbackName(const KeyEvent& event);
+ * @endcode
+ *
* @return The return is true if KeyEvent is consumed, otherwise false.
*/
KeyEventGeneratedSignalType& KeyEventGeneratedSignal();