return GetImplementation(*this).GetLayer( depth );
}
-void Scene::SetSurface( Integration::RenderSurface& surface )
+void Scene::SetSurface( Integration::RenderSurface& surface, bool forceUpdate )
{
- GetImplementation(*this).SetSurface( surface );
+ GetImplementation(*this).SetSurface( surface, forceUpdate );
+}
+
+void Scene::SurfaceResized( bool forceUpdate )
+{
+ GetImplementation( *this ).SurfaceResized( forceUpdate );
}
Integration::RenderSurface* Scene::GetSurface() const
return GetImplementation(*this).KeyEventSignal();
}
+Scene::KeyEventGeneratedSignalType& Scene::KeyEventGeneratedSignal()
+{
+ return GetImplementation(*this).KeyEventGeneratedSignal();
+}
+
Scene::TouchSignalType& Scene::TouchSignal()
{
return GetImplementation(*this).TouchSignal();