namespace Integration
{
-Scene Scene::New( Size size )
+Scene Scene::New( Integration::RenderSurface& surface )
{
- Internal::ScenePtr internal = Internal::Scene::New( size );
- return Scene(internal.Get());
+ Internal::ScenePtr internal = Internal::Scene::New( surface );
+ return Scene( internal.Get() );
}
Scene Scene::DownCast( BaseHandle handle )
return *this;
}
-void Scene::Add( Actor& actor )
+void Scene::Add( Actor actor )
{
GetImplementation(*this).Add( GetImplementation(actor) );
}
-void Scene::Remove( Actor& actor )
+void Scene::Remove( Actor actor )
{
GetImplementation(*this).Remove( GetImplementation(actor) );
}
return GetImplementation(*this).GetDpi();
}
+void Scene::SetBackgroundColor( const Vector4& color )
+{
+ GetImplementation(*this).SetBackgroundColor( color );
+}
+
+Vector4 Scene::GetBackgroundColor() const
+{
+ return GetImplementation(*this).GetBackgroundColor();
+}
+
RenderTaskList Scene::GetRenderTaskList() const
{
return RenderTaskList( &GetImplementation(*this).GetRenderTaskList() );
GetImplementation(*this).SetSurface( surface );
}
+void Scene::SurfaceResized()
+{
+ GetImplementation( *this ).SurfaceResized();
+}
+
+Integration::RenderSurface* Scene::GetSurface() const
+{
+ return GetImplementation(*this).GetSurface();
+}
+
+void Scene::Discard()
+{
+ GetImplementation(*this).Discard();
+}
+
+Integration::Scene Scene::Get( Actor actor )
+{
+ return Dali::Integration::Scene( &GetImplementation( actor ).GetScene() );
+}
+
+void Scene::QueueEvent( const Integration::Event& event )
+{
+ GetImplementation(*this).QueueEvent( event );
+}
+
+void Scene::ProcessEvents()
+{
+ GetImplementation(*this).ProcessEvents();
+}
+
+Scene::EventProcessingFinishedSignalType& Scene::EventProcessingFinishedSignal()
+{
+ return GetImplementation(*this).EventProcessingFinishedSignal();
+}
+
+Scene::KeyEventSignalType& Scene::KeyEventSignal()
+{
+ return GetImplementation(*this).KeyEventSignal();
+}
+
+Scene::KeyEventGeneratedSignalType& Scene::KeyEventGeneratedSignal()
+{
+ return GetImplementation(*this).KeyEventGeneratedSignal();
+}
+
+Scene::TouchSignalType& Scene::TouchSignal()
+{
+ return GetImplementation(*this).TouchSignal();
+}
+
+Scene::WheelEventSignalType& Scene::WheelEventSignal()
+{
+ return GetImplementation(*this).WheelEventSignal();
+}
+
} // Integration
} // Dali