Process each RenderTask render-instruction separately
[platform/core/uifw/dali-core.git] / dali / integration-api / resource-types.h
index 1811a3d..0532451 100644 (file)
@@ -1,8 +1,8 @@
-#ifndef __DALI_INTEGRATION_RESOURCE_TYPES_H__
-#define __DALI_INTEGRATION_RESOURCE_TYPES_H__
+#ifndef DALI_INTEGRATION_RESOURCE_TYPES_H
+#define DALI_INTEGRATION_RESOURCE_TYPES_H
 
 /*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 #include <stdint.h>
 
 // INTERNAL INCLUDES
-#include <dali/public-api/common/dali-common.h>
-#include <dali/public-api/common/vector-wrapper.h>
-#include <dali/public-api/images/image-attributes.h>
-#include <dali/integration-api/resource-declarations.h>
+#include <dali/public-api/images/image-operations.h>
+#include <dali/public-api/math/uint-16-pair.h>
 
 namespace Dali
 {
 
-namespace Integration
-{
-
-// Resource Types
-
-/**
- * Extendable set of resource types
- */
-enum ResourceTypeId
-{
-  ResourceBitmap,
-  ResourceNativeImage,
-  ResourceTargetImage,
-  ResourceShader,
-  ResourceModel,
-  ResourceMesh
-};
+typedef Uint16Pair ImageDimensions;
 
-/**
- * The abstract base class for resource types.
- */
-struct ResourceType
+namespace Integration
 {
-  /**
-   * Constructor.
-   * @param[in] typeId resource type id
-   */
-  ResourceType(ResourceTypeId typeId)
-  : id(typeId) {}
-
-  /**
-   * Destructor.
-   */
-  virtual ~ResourceType() {}
-
-  /**
-   * Create a copy of the resource type with the same attributes.
-   * @return pointer to the new ResourceType.
-   */
-  virtual ResourceType* Clone() const = 0;
-
-  const ResourceTypeId id;
-
-private:
-
-  // Undefined copy constructor.
-  ResourceType(const ResourceType& typePath);
-
-  // Undefined assignment operator.
-  ResourceType& operator=(const ResourceType& rhs);
-};
 
 /**
- * BitmapResourceType describes a bitmap resource, which can be requested
- * from ResourceLoader::LoadResource() or AllocateBitmapImage.
+ * BitmapResourceType describes a bitmap resource.
  */
-struct BitmapResourceType : public ResourceType
+struct BitmapResourceType
 {
   /**
    * Constructor.
-   * @param[in] attribs parameters for image loading request
-   */
-  BitmapResourceType(const ImageAttributes& attribs)
-  : ResourceType(ResourceBitmap),
-    imageAttributes(attribs) {}
+   * @param[in] size The requested size for the bitmap.
+   * @param[in] scalingMode The method to use to map the source bitmap to the desired
+   * dimensions.
+   * @param[in] samplingMode The filter to use if the bitmap needs to be downsampled
+   * to the requested size.
+   * @param[in] orientationCorrection Whether to use bitmap metadata to rotate or
+   * flip the bitmap, e.g., from portrait to landscape.
+   */
+  BitmapResourceType( ImageDimensions size = ImageDimensions( 0, 0 ),
+                      FittingMode::Type scalingMode = FittingMode::DEFAULT,
+                      SamplingMode::Type samplingMode = SamplingMode::DEFAULT,
+                      bool orientationCorrection = true )
+  : size( size ),
+    scalingMode( scalingMode ),
+    samplingMode( samplingMode ),
+    orientationCorrection( orientationCorrection )
+  {}
 
   /**
    * Destructor.
    */
-  virtual ~BitmapResourceType() {}
-
-  /**
-   * @copydoc ResourceType::Clone
-   */
-  virtual ResourceType* Clone() const
-  {
-    return new BitmapResourceType(imageAttributes);
-  }
+  ~BitmapResourceType()
+  {}
 
   /**
    * Attributes are copied from the request.
    */
-  ImageAttributes imageAttributes;
+  ImageDimensions size;
+  FittingMode::Type scalingMode;
+  SamplingMode::Type samplingMode;
+  bool orientationCorrection;
 
 private:
 
@@ -121,224 +79,11 @@ private:
 
   // Undefined assignment operator.
   BitmapResourceType& operator=(const BitmapResourceType& rhs);
-};
-
-/**
- * NativeImageResourceType describes a native image resource, which can be injected
- * through ResourceManager::AddNativeImage() or requested through ResourceLoader::LoadResource().
- * If the adaptor does not support NativeImages, it can fall back to Bitmap type.
- */
-struct NativeImageResourceType : public ResourceType
-{
-  /**
-   * Constructor.
-   */
-  NativeImageResourceType()
-  : ResourceType(ResourceNativeImage) {}
-
-  /**
-   * Constructor.
-   * @param[in] attribs parameters for image loading request
-   */
-  NativeImageResourceType(const ImageAttributes& attribs)
-  : ResourceType(ResourceNativeImage),
-    imageAttributes(attribs) {}
-
-  /**
-   * Destructor.
-   */
-  virtual ~NativeImageResourceType() {}
-
- /**
-  * @copydoc ResourceType::Clone
-  */
-  virtual ResourceType* Clone() const
-  {
-    return new NativeImageResourceType(imageAttributes);
-  }
-
-  /**
-   * Attributes are copied from the request (if supplied).
-   */
-  ImageAttributes imageAttributes;
-
-private:
-
-  // Undefined copy constructor.
-  NativeImageResourceType(const NativeImageResourceType& typePath);
-
-  // Undefined assignment operator.
-  NativeImageResourceType& operator=(const NativeImageResourceType& rhs);
-};
-
-/**
- * RenderTargetResourceType describes a bitmap resource, which can injected
- * through ResourceManager::AddTargetImage()
- */
-struct RenderTargetResourceType : public ResourceType
-{
-  /**
-   * Constructor.
-   */
-  RenderTargetResourceType()
-  : ResourceType(ResourceTargetImage) {}
-
-  /**
-   * Constructor.
-   * @param[in] attribs parameters for image loading request
-   */
-  RenderTargetResourceType(const ImageAttributes& attribs)
-  : ResourceType(ResourceTargetImage),
-    imageAttributes(attribs) {}
-
-  /**
-   * Destructor.
-   */
-  virtual ~RenderTargetResourceType() {}
-
-  /**
-   * @copydoc ResourceType::Clone
-   */
-  virtual ResourceType* Clone() const
-  {
-    return new RenderTargetResourceType(imageAttributes);
-  }
-
-  /**
-   * Attributes are copied from the request.
-   */
-  ImageAttributes imageAttributes;
-
-private:
-
-  // Undefined copy constructor.
-  RenderTargetResourceType(const RenderTargetResourceType& typePath);
-
-  // Undefined assignment operator.
-  RenderTargetResourceType& operator=(const RenderTargetResourceType& rhs);
-};
-
-/**
- * ShaderResourceType describes a shader program resource, which can be requested
- * from PlatformAbstraction::LoadResource()
- */
-struct ShaderResourceType : public ResourceType
-{
-  /**
-   * Constructor.
-   */
-  ShaderResourceType(size_t shaderHash, const std::string& vertexSource, const std::string& fragmentSource)
-  : ResourceType(ResourceShader),
-    hash(shaderHash),
-    vertexShader(vertexSource),
-    fragmentShader(fragmentSource)
-  {
-  }
-
-  /**
-   * Destructor.
-   */
-  virtual ~ShaderResourceType()
-  {
-  }
-
-  /**
-   * @copydoc ResourceType::Clone
-   */
-  virtual ResourceType* Clone() const
-  {
-    return new ShaderResourceType(hash, vertexShader, fragmentShader);
-  }
-
-public: // Attributes
-  size_t            hash;              ///< Hash of the vertex/fragment sources
-  const std::string vertexShader;      ///< source code for vertex program
-  const std::string fragmentShader;    ///< source code for fragment program
-
-private:
-
-  // Undefined copy constructor.
-  ShaderResourceType(const ShaderResourceType& typePath);
-
-  // Undefined assignment operator.
-  ShaderResourceType& operator=(const ShaderResourceType& rhs);
-};
-
-/**
- * ModelResourceType describes a model resource, which can be requested
- * from PlatformAbstraction::LoadResource()
- */
-struct ModelResourceType : public ResourceType
-{
-  /**
-   * Constructor.
-   */
-  ModelResourceType()
-    : ResourceType(ResourceModel)
-  {
-  }
-
-  /**
-   * Destructor.
-   */
-  virtual ~ModelResourceType()
-  {
-  }
-
-  /**
-   * @copydoc ResourceType::Clone
-   */
-  virtual ResourceType* Clone() const
-  {
-    return new ModelResourceType();
-  }
-
-private:
-
-  // Undefined copy constructor.
-  ModelResourceType(const ModelResourceType& typePath);
-
-  // Undefined assignment operator.
-  ModelResourceType& operator=(const ModelResourceType& rhs);
-};
-
 
-/**
- * MeshResourceType describes a mesh program resource, which can be created
- * using ResourceManager::AllocateMesh.
- */
-struct MeshResourceType : public ResourceType
-{
-  /**
-   * Constructor.
-   */
-  MeshResourceType()
-  : ResourceType(ResourceMesh) {}
-
-  /**
-   * Destructor.
-   */
-  virtual ~MeshResourceType() {}
-
-  /**
-   * @copydoc ResourceType::Clone
-   */
-  virtual ResourceType* Clone() const
-  {
-    return new MeshResourceType();
-  }
-
-private:
-
-  // Undefined copy constructor.
-  MeshResourceType(const MeshResourceType& typePath);
-
-  // Undefined assignment operator.
-  MeshResourceType& operator=(const MeshResourceType& rhs);
 };
 
 } // namespace Integration
 
 } // namespace Dali
 
-#endif // __DALI_INTEGRATION_RESOURCE_TYPES_H__
+#endif // DALI_INTEGRATION_RESOURCE_TYPES_H