virtual void GetDpi( unsigned int& dpiHorizontal, unsigned int& dpiVertical ) = 0;
/**
+ * @brief Return the orientation of the surface.
+ * @return The orientation
+ */
+ virtual int GetOrientation() const = 0;
+
+ /**
* @brief InitializeGraphics the platform specific graphics surface interfaces
*/
virtual void InitializeGraphics() = 0;
*/
virtual Integration::StencilBufferAvailable GetStencilBufferRequired() = 0;
- /**
- * @brief Sets the background color of the surface.
- * @param[in] color The new background color
- */
- virtual void SetBackgroundColor(Vector4 color) = 0;
-
- /**
- * @brief Gets the background color of the surface.
- * @return The background color
- */
- virtual Vector4 GetBackgroundColor() = 0;
-
private:
/**