/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/internal/event/actors/actor-impl.h>
#include <dali/internal/event/actors/camera-actor-impl.h>
-#include <dali/internal/event/actors/text-actor-impl.h>
-#include <dali/internal/event/actors/image-actor-impl.h>
-#include <dali/internal/event/actors/mesh-actor-impl.h>
#include <dali/internal/event/actors/layer-impl.h>
-#include <dali/internal/event/actor-attachments/actor-attachment-impl.h>
-#include <dali/internal/event/actor-attachments/camera-attachment-impl.h>
-#include <dali/internal/event/actor-attachments/text-attachment-impl.h>
-#include <dali/internal/event/actor-attachments/image-attachment-impl.h>
-#include <dali/internal/event/actor-attachments/mesh-attachment-impl.h>
-
#include <dali/internal/event/animation/animation-impl.h>
#include <dali/internal/event/animation/animator-connector.h>
#include <dali/internal/event/animation/constraint-impl.h>
-#include <dali/internal/event/animation/active-constraint-impl.h>
#include <dali/internal/update/animation/property-accessor.h>
#include <dali/internal/update/animation/scene-graph-animation.h>
#include <dali/internal/update/animation/scene-graph-constraint.h>
#include <dali/internal/event/images/image-impl.h>
-#include <dali/internal/event/images/image-factory-cache.h>
-#include <dali/internal/common/text-parameters.h>
-#include <dali/internal/event/modeling/mesh-impl.h>
-#include <dali/internal/event/modeling/material-impl.h>
-
-#include <dali/internal/event/resources/resource-ticket.h>
-#include <dali/internal/event/resources/image-ticket.h>
#include <dali/internal/update/nodes/node.h>
#include <dali/internal/update/nodes/scene-graph-layer.h>
-#include <dali/internal/update/modeling/internal-mesh-data.h>
-#include <dali/internal/update/modeling/scene-graph-animatable-mesh.h>
-#include <dali/internal/update/modeling/scene-graph-material.h>
-#include <dali/internal/update/modeling/scene-graph-mesh.h>
-
-#include <dali/internal/update/node-attachments/node-attachment.h>
-#include <dali/internal/update/node-attachments/scene-graph-camera-attachment.h>
-#include <dali/internal/update/node-attachments/scene-graph-image-attachment.h>
-#include <dali/internal/update/node-attachments/scene-graph-mesh-attachment.h>
-#include <dali/internal/update/node-attachments/scene-graph-text-attachment.h>
-#include <dali/internal/update/resources/bitmap-metadata.h>
+#include <dali/internal/update/rendering/scene-graph-renderer.h>
-#include <dali/internal/render/gl-resources/bitmap-texture.h>
-
-#include <dali/internal/render/renderers/render-material.h>
-#include <dali/internal/render/renderers/scene-graph-image-renderer.h>
-#include <dali/internal/render/renderers/scene-graph-text-renderer.h>
-#include <dali/internal/render/renderers/scene-graph-mesh-renderer.h>
+#include <dali/internal/render/renderers/render-geometry.h>
+#include <dali/internal/render/renderers/render-property-buffer.h>
+#include <dali/internal/render/renderers/render-renderer.h>
+#include <dali/internal/render/renderers/render-sampler.h>
+#include <dali/internal/update/render-tasks/scene-graph-camera.h>
using Dali::Internal::GestureEventProcessor;
using Dali::Internal::ThreadLocalStorage;
case PROFILING_TYPE_PAN_GESTURE:
{
eventProcessor.EnablePanGestureProfiling();
+ break;
}
-
- default:
+ case PROFILING_TYPE_END:
{
- // Do nothing
+ // nothing to do
break;
}
}
}
-void SetPanGesturePredictionMode( int mode )
-{
- GestureEventProcessor& eventProcessor = ThreadLocalStorage::Get().GetGestureEventProcessor();
- eventProcessor.SetPanGesturePredictionMode(mode);
-}
-
-void SetPanGesturePredictionAmount(unsigned int amount)
-{
- GestureEventProcessor& eventProcessor = ThreadLocalStorage::Get().GetGestureEventProcessor();
- eventProcessor.SetPanGesturePredictionAmount(amount);
-}
-
namespace Profiling
{
sizeof( Internal::AnimatorConnector<float> ) +
sizeof( Internal::SceneGraph::Animation ) );
const int CONSTRAINT_MEMORY_SIZE(
- sizeof( Internal::Constraint ) +
- sizeof( Internal::SceneGraph::Constraint<float, Internal::PropertyAccessor<float> > ) +
- sizeof( Internal::ActiveConstraint<float> ) );
+ sizeof( Internal::Constraint<float> ) +
+ sizeof( Internal::SceneGraph::Constraint<float, Internal::PropertyAccessor<float> > ) );
const int ACTOR_MEMORY_SIZE(
sizeof( Internal::Actor ) +
- sizeof( Internal::ActorAttachment ) +
- sizeof( Internal::SceneGraph::Node ) +
- sizeof( Internal::SceneGraph::NodeAttachment ));
+ sizeof( Internal::SceneGraph::Node ) );
const int CAMERA_ACTOR_MEMORY_SIZE(
sizeof( Internal::CameraActor ) +
- sizeof( Internal::CameraAttachment ) +
- sizeof( Internal::SceneGraph::Node ) +
- sizeof( Internal::SceneGraph::CameraAttachment ) );
-const int TEXT_ACTOR_MEMORY_SIZE(
- sizeof( Internal::TextActor ) +
- sizeof( Internal::TextAttachment ) +
- sizeof( Internal::SceneGraph::Node ) +
- sizeof( Internal::SceneGraph::TextAttachment ) +
- sizeof( Internal::TextParameters ) +
- sizeof( Internal::SceneGraph::TextRenderer ) );
-const int MESH_ACTOR_MEMORY_SIZE(
- sizeof( Internal::MeshActor ) +
- sizeof( Internal::MeshAttachment ) +
- sizeof( Internal::SceneGraph::Node ) +
- sizeof( Internal::SceneGraph::MeshAttachment ) +
- sizeof( Internal::SceneGraph::MeshRenderer ) );
-const int IMAGE_ACTOR_MEMORY_SIZE(
- sizeof( Internal::ImageActor ) +
- sizeof( Internal::ImageAttachment ) +
sizeof( Internal::SceneGraph::Node ) +
- sizeof( Internal::SceneGraph::ImageAttachment ) +
- sizeof( Internal::SceneGraph::ImageRenderer ));
+ sizeof( Internal::SceneGraph::Camera ) );
const int LAYER_MEMORY_SIZE(
sizeof( Internal::Layer ) +
- sizeof( Internal::ActorAttachment ) +
- sizeof( Internal::SceneGraph::Layer ) +
- sizeof( Internal::SceneGraph::NodeAttachment ) );
+ sizeof( Internal::SceneGraph::Layer ) );
const int IMAGE_MEMORY_SIZE(
sizeof( Internal::Image ) +
- sizeof( Internal::ImageFactoryCache::Request ) +
- sizeof( Integration::Bitmap ) +
- sizeof( Internal::BitmapMetadata ) +
- sizeof( Internal::BitmapTexture ) +
- sizeof( Internal::ImageTicket ) );
-const int MESH_MEMORY_SIZE(
- sizeof( Internal::Mesh ) +
- sizeof( Internal::MeshData ) +
- sizeof( Internal::SceneGraph::Mesh ) +
- sizeof( Internal::ResourceTicket ) );
-const int MATERIAL_MEMORY_SIZE(
- sizeof( Internal::Material ) +
- sizeof( Internal::SceneGraph::Material ) +
- sizeof( Internal::SceneGraph::RenderMaterial ) );
+ sizeof( Integration::Bitmap ) );
+const int RENDERER_MEMORY_SIZE(
+ sizeof( Internal::Renderer ) +
+ sizeof( Internal::SceneGraph::Renderer ) +
+ sizeof( Internal::Render::Renderer ) );
+const int GEOMETRY_MEMORY_SIZE(
+ sizeof( Internal::Geometry ) +
+ sizeof( Internal::Render::Geometry) );
+const int PROPERTY_BUFFER_MEMORY_SIZE(
+ sizeof( Internal::PropertyBuffer ) +
+ sizeof( Internal::Render::PropertyBuffer ) );
+const int TEXTURE_SET_MEMORY_SIZE(
+ sizeof( Internal::TextureSet ) +
+ sizeof( Internal::SceneGraph::TextureSet ) );
+const int SAMPLER_MEMORY_SIZE(
+ sizeof( Internal::Sampler ) +
+ sizeof( Internal::Render::Sampler ) );
+const int SHADER_MEMORY_SIZE(
+ sizeof( Internal::Shader ) +
+ sizeof( Internal::SceneGraph::Shader ) );
} // namespace Profiling