#include <dali/internal/event/images/image-impl.h>
-#include <dali/internal/event/resources/resource-ticket.h>
-#include <dali/internal/event/resources/image-ticket.h>
-
#include <dali/internal/update/nodes/node.h>
#include <dali/internal/update/nodes/scene-graph-layer.h>
#include <dali/internal/update/rendering/scene-graph-renderer.h>
-#include <dali/internal/update/resources/texture-metadata.h>
-#include <dali/internal/render/gl-resources/bitmap-texture.h>
#include <dali/internal/render/renderers/render-geometry.h>
#include <dali/internal/render/renderers/render-property-buffer.h>
#include <dali/internal/render/renderers/render-renderer.h>
sizeof( Internal::SceneGraph::Layer ) );
const int IMAGE_MEMORY_SIZE(
sizeof( Internal::Image ) +
- sizeof( Integration::Bitmap ) +
- sizeof( Internal::TextureMetadata ) +
- sizeof( Internal::BitmapTexture ) +
- sizeof( Internal::ImageTicket ) );
+ sizeof( Integration::Bitmap ) );
const int RENDERER_MEMORY_SIZE(
sizeof( Internal::Renderer ) +
sizeof( Internal::SceneGraph::Renderer ) +