#include <dali/internal/update/rendering/scene-graph-renderer.h>
#include <dali/internal/render/renderers/render-geometry.h>
-#include <dali/internal/render/renderers/render-vertex-buffer.h>
+#include <dali/internal/render/renderers/render-property-buffer.h>
#include <dali/internal/render/renderers/render-renderer.h>
#include <dali/internal/render/renderers/render-sampler.h>
#include <dali/internal/update/render-tasks/scene-graph-camera.h>
sizeof( Internal::Geometry ) +
sizeof( Internal::Render::Geometry) );
const std::size_t PROPERTY_BUFFER_MEMORY_SIZE(
- sizeof( Internal::VertexBuffer ) +
- sizeof( Internal::Render::VertexBuffer ) );
+ sizeof( Internal::PropertyBuffer ) +
+ sizeof( Internal::Render::PropertyBuffer ) );
const std::size_t TEXTURE_SET_MEMORY_SIZE(
sizeof( Internal::TextureSet ) +
sizeof( Internal::SceneGraph::TextureSet ) );