-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+/*
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
// CLASS HEADER
#include <dali/integration-api/profiling.h>
// INTERNAL INCLUDES
+#include <dali/integration-api/bitmap.h>
+
#include <dali/internal/event/common/thread-local-storage.h>
#include <dali/internal/event/events/gesture-event-processor.h>
+#include <dali/internal/event/actors/actor-impl.h>
+#include <dali/internal/event/actors/camera-actor-impl.h>
+#include <dali/internal/event/actors/layer-impl.h>
+
+#include <dali/internal/event/rendering/geometry-impl.h>
+#include <dali/internal/event/rendering/renderer-impl.h>
+#include <dali/internal/event/rendering/sampler-impl.h>
+#include <dali/internal/event/rendering/shader-impl.h>
+#include <dali/internal/event/rendering/texture-set-impl.h>
+#include <dali/internal/event/rendering/vertex-buffer-impl.h>
+
+#include <dali/internal/event/animation/animation-impl.h>
+#include <dali/internal/event/animation/animator-connector.h>
+#include <dali/internal/event/animation/constraint-impl.h>
+#include <dali/internal/update/animation/property-accessor.h>
+#include <dali/internal/update/animation/scene-graph-animation.h>
+#include <dali/internal/update/animation/scene-graph-constraint.h>
+
+#include <dali/internal/update/nodes/node.h>
+#include <dali/internal/update/nodes/scene-graph-layer.h>
+
+#include <dali/internal/update/rendering/scene-graph-renderer.h>
+
+#include <dali/internal/render/renderers/render-geometry.h>
+#include <dali/internal/render/renderers/render-renderer.h>
+#include <dali/internal/render/renderers/render-sampler.h>
+#include <dali/internal/render/renderers/render-vertex-buffer.h>
+#include <dali/internal/update/render-tasks/scene-graph-camera.h>
+
using Dali::Internal::GestureEventProcessor;
using Dali::Internal::ThreadLocalStorage;
namespace Dali
{
-
namespace Integration
{
-
-void EnableProfiling( ProfilingType type )
+void EnableProfiling(ProfilingType type)
{
GestureEventProcessor& eventProcessor = ThreadLocalStorage::Get().GetGestureEventProcessor();
- switch( type )
+ switch(type)
{
case PROFILING_TYPE_PAN_GESTURE:
{
eventProcessor.EnablePanGestureProfiling();
+ break;
}
-
- default:
+ case PROFILING_TYPE_END:
{
- // Do nothing
+ // nothing to do
break;
}
}
}
+namespace Profiling
+{
+const std::size_t ANIMATION_MEMORY_SIZE(
+ sizeof(Internal::Animation) +
+ sizeof(Internal::AnimatorConnector<float>) +
+ sizeof(Internal::SceneGraph::Animation));
+const std::size_t CONSTRAINT_MEMORY_SIZE(
+ sizeof(Internal::Constraint<float>) +
+ sizeof(Internal::SceneGraph::Constraint<float, Internal::PropertyAccessor<float> >));
+const std::size_t ACTOR_MEMORY_SIZE(
+ sizeof(Internal::Actor) +
+ sizeof(Internal::SceneGraph::Node));
+const std::size_t CAMERA_ACTOR_MEMORY_SIZE(
+ sizeof(Internal::CameraActor) +
+ sizeof(Internal::SceneGraph::Node) +
+ sizeof(Internal::SceneGraph::Camera));
+const std::size_t LAYER_MEMORY_SIZE(
+ sizeof(Internal::Layer) +
+ sizeof(Internal::SceneGraph::Layer));
+const std::size_t RENDERER_MEMORY_SIZE(
+ sizeof(Internal::Renderer) +
+ sizeof(Internal::SceneGraph::Renderer) +
+ sizeof(Internal::Render::Renderer));
+const std::size_t GEOMETRY_MEMORY_SIZE(
+ sizeof(Internal::Geometry) +
+ sizeof(Internal::Render::Geometry));
+const std::size_t PROPERTY_BUFFER_MEMORY_SIZE(
+ sizeof(Internal::VertexBuffer) +
+ sizeof(Internal::Render::VertexBuffer));
+const std::size_t TEXTURE_SET_MEMORY_SIZE(
+ sizeof(Internal::TextureSet) +
+ sizeof(Internal::SceneGraph::TextureSet));
+const std::size_t SAMPLER_MEMORY_SIZE(
+ sizeof(Internal::Sampler) +
+ sizeof(Internal::Render::Sampler));
+const std::size_t SHADER_MEMORY_SIZE(
+ sizeof(Internal::Shader) +
+ sizeof(Internal::SceneGraph::Shader));
+
+} // namespace Profiling
+
} // namespace Integration
} // namespace Dali