/*
- * Copyright (c) 2017 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/internal/event/actors/camera-actor-impl.h>
#include <dali/internal/event/actors/layer-impl.h>
+#include <dali/internal/event/rendering/geometry-impl.h>
+#include <dali/internal/event/rendering/renderer-impl.h>
+#include <dali/internal/event/rendering/sampler-impl.h>
+#include <dali/internal/event/rendering/shader-impl.h>
+#include <dali/internal/event/rendering/texture-set-impl.h>
+#include <dali/internal/event/rendering/vertex-buffer-impl.h>
+
#include <dali/internal/event/animation/animation-impl.h>
#include <dali/internal/event/animation/animator-connector.h>
#include <dali/internal/event/animation/constraint-impl.h>
#include <dali/internal/update/animation/scene-graph-animation.h>
#include <dali/internal/update/animation/scene-graph-constraint.h>
-
-#include <dali/internal/event/images/image-impl.h>
-
#include <dali/internal/update/nodes/node.h>
#include <dali/internal/update/nodes/scene-graph-layer.h>
#include <dali/internal/update/rendering/scene-graph-renderer.h>
#include <dali/internal/render/renderers/render-geometry.h>
-#include <dali/internal/render/renderers/render-property-buffer.h>
#include <dali/internal/render/renderers/render-renderer.h>
#include <dali/internal/render/renderers/render-sampler.h>
+#include <dali/internal/render/renderers/render-vertex-buffer.h>
#include <dali/internal/update/render-tasks/scene-graph-camera.h>
using Dali::Internal::GestureEventProcessor;
namespace Dali
{
-
namespace Integration
{
-
-void EnableProfiling( ProfilingType type )
+void EnableProfiling(ProfilingType type)
{
GestureEventProcessor& eventProcessor = ThreadLocalStorage::Get().GetGestureEventProcessor();
- switch( type )
+ switch(type)
{
case PROFILING_TYPE_PAN_GESTURE:
{
namespace Profiling
{
-
-const int ANIMATION_MEMORY_SIZE(
- sizeof( Internal::Animation ) +
- sizeof( Internal::AnimatorConnector<float> ) +
- sizeof( Internal::SceneGraph::Animation ) );
-const int CONSTRAINT_MEMORY_SIZE(
- sizeof( Internal::Constraint<float> ) +
- sizeof( Internal::SceneGraph::Constraint<float, Internal::PropertyAccessor<float> > ) );
-const int ACTOR_MEMORY_SIZE(
- sizeof( Internal::Actor ) +
- sizeof( Internal::SceneGraph::Node ) );
-const int CAMERA_ACTOR_MEMORY_SIZE(
- sizeof( Internal::CameraActor ) +
- sizeof( Internal::SceneGraph::Node ) +
- sizeof( Internal::SceneGraph::Camera ) );
-const int LAYER_MEMORY_SIZE(
- sizeof( Internal::Layer ) +
- sizeof( Internal::SceneGraph::Layer ) );
-const int IMAGE_MEMORY_SIZE(
- sizeof( Internal::Image ) +
- sizeof( Integration::Bitmap ) );
-const int RENDERER_MEMORY_SIZE(
- sizeof( Internal::Renderer ) +
- sizeof( Internal::SceneGraph::Renderer ) +
- sizeof( Internal::Render::Renderer ) );
-const int GEOMETRY_MEMORY_SIZE(
- sizeof( Internal::Geometry ) +
- sizeof( Internal::Render::Geometry) );
-const int PROPERTY_BUFFER_MEMORY_SIZE(
- sizeof( Internal::PropertyBuffer ) +
- sizeof( Internal::Render::PropertyBuffer ) );
-const int TEXTURE_SET_MEMORY_SIZE(
- sizeof( Internal::TextureSet ) +
- sizeof( Internal::SceneGraph::TextureSet ) );
-const int SAMPLER_MEMORY_SIZE(
- sizeof( Internal::Sampler ) +
- sizeof( Internal::Render::Sampler ) );
-const int SHADER_MEMORY_SIZE(
- sizeof( Internal::Shader ) +
- sizeof( Internal::SceneGraph::Shader ) );
+const std::size_t ANIMATION_MEMORY_SIZE(
+ sizeof(Internal::Animation) +
+ sizeof(Internal::AnimatorConnector<float>) +
+ sizeof(Internal::SceneGraph::Animation));
+const std::size_t CONSTRAINT_MEMORY_SIZE(
+ sizeof(Internal::Constraint<float>) +
+ sizeof(Internal::SceneGraph::Constraint<float, Internal::PropertyAccessor<float> >));
+const std::size_t ACTOR_MEMORY_SIZE(
+ sizeof(Internal::Actor) +
+ sizeof(Internal::SceneGraph::Node));
+const std::size_t CAMERA_ACTOR_MEMORY_SIZE(
+ sizeof(Internal::CameraActor) +
+ sizeof(Internal::SceneGraph::Node) +
+ sizeof(Internal::SceneGraph::Camera));
+const std::size_t LAYER_MEMORY_SIZE(
+ sizeof(Internal::Layer) +
+ sizeof(Internal::SceneGraph::Layer));
+const std::size_t RENDERER_MEMORY_SIZE(
+ sizeof(Internal::Renderer) +
+ sizeof(Internal::SceneGraph::Renderer) +
+ sizeof(Internal::Render::Renderer));
+const std::size_t GEOMETRY_MEMORY_SIZE(
+ sizeof(Internal::Geometry) +
+ sizeof(Internal::Render::Geometry));
+const std::size_t PROPERTY_BUFFER_MEMORY_SIZE(
+ sizeof(Internal::VertexBuffer) +
+ sizeof(Internal::Render::VertexBuffer));
+const std::size_t TEXTURE_SET_MEMORY_SIZE(
+ sizeof(Internal::TextureSet) +
+ sizeof(Internal::SceneGraph::TextureSet));
+const std::size_t SAMPLER_MEMORY_SIZE(
+ sizeof(Internal::Sampler) +
+ sizeof(Internal::Render::Sampler));
+const std::size_t SHADER_MEMORY_SIZE(
+ sizeof(Internal::Shader) +
+ sizeof(Internal::SceneGraph::Shader));
} // namespace Profiling