[3.0] Remove/move experimental features
[platform/core/uifw/dali-core.git] / dali / integration-api / profiling.cpp
index 9a27aa7..57a798d 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -26,7 +26,6 @@
 
 #include <dali/internal/event/actors/actor-impl.h>
 #include <dali/internal/event/actors/camera-actor-impl.h>
-#include <dali/internal/event/actors/image-actor-impl.h>
 #include <dali/internal/event/actors/layer-impl.h>
 
 #include <dali/internal/event/animation/animation-impl.h>
@@ -46,9 +45,6 @@
 #include <dali/internal/update/nodes/node.h>
 #include <dali/internal/update/nodes/scene-graph-layer.h>
 
-#include <dali/internal/update/node-attachments/node-attachment.h>
-#include <dali/internal/update/node-attachments/scene-graph-camera-attachment.h>
-
 #include <dali/internal/update/rendering/scene-graph-renderer.h>
 #include <dali/internal/update/resources/texture-metadata.h>
 
@@ -57,6 +53,7 @@
 #include <dali/internal/render/renderers/render-property-buffer.h>
 #include <dali/internal/render/renderers/render-renderer.h>
 #include <dali/internal/render/renderers/render-sampler.h>
+#include <dali/internal/update/render-tasks/scene-graph-camera.h>
 
 using Dali::Internal::GestureEventProcessor;
 using Dali::Internal::ThreadLocalStorage;
@@ -98,20 +95,14 @@ const int CONSTRAINT_MEMORY_SIZE(
   sizeof( Internal::SceneGraph::Constraint<float, Internal::PropertyAccessor<float> > ) );
 const int ACTOR_MEMORY_SIZE(
   sizeof( Internal::Actor ) +
-  sizeof( Internal::SceneGraph::Node ) +
-  sizeof( Internal::SceneGraph::NodeAttachment ));
+  sizeof( Internal::SceneGraph::Node ) );
 const int CAMERA_ACTOR_MEMORY_SIZE(
   sizeof( Internal::CameraActor ) +
   sizeof( Internal::SceneGraph::Node ) +
-  sizeof( Internal::SceneGraph::CameraAttachment ) );
-const int IMAGE_ACTOR_MEMORY_SIZE(
-  sizeof( Internal::ImageActor ) +
-  sizeof( Internal::SceneGraph::Node ) +
-  sizeof( Internal::Render::Renderer ));
+  sizeof( Internal::SceneGraph::Camera ) );
 const int LAYER_MEMORY_SIZE(
   sizeof( Internal::Layer ) +
-  sizeof( Internal::SceneGraph::Layer ) +
-  sizeof( Internal::SceneGraph::NodeAttachment ) );
+  sizeof( Internal::SceneGraph::Layer ) );
 const int IMAGE_MEMORY_SIZE(
   sizeof( Internal::Image ) +
   sizeof( Internal::ImageFactoryCache::Request ) +