Documentation update for SCREEN_POSITION
[platform/core/uifw/dali-core.git] / dali / integration-api / profiling.cpp
index 5642215..04d11d5 100644 (file)
@@ -1,26 +1,54 @@
-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-//     http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+/*
+ * Copyright (c) 2018 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
 
 // CLASS HEADER
 #include <dali/integration-api/profiling.h>
 
 // INTERNAL INCLUDES
+#include <dali/integration-api/bitmap.h>
+
 #include <dali/internal/event/common/thread-local-storage.h>
 #include <dali/internal/event/events/gesture-event-processor.h>
 
+#include <dali/internal/event/actors/actor-impl.h>
+#include <dali/internal/event/actors/camera-actor-impl.h>
+#include <dali/internal/event/actors/layer-impl.h>
+
+#include <dali/internal/event/animation/animation-impl.h>
+#include <dali/internal/event/animation/animator-connector.h>
+#include <dali/internal/event/animation/constraint-impl.h>
+#include <dali/internal/update/animation/property-accessor.h>
+#include <dali/internal/update/animation/scene-graph-animation.h>
+#include <dali/internal/update/animation/scene-graph-constraint.h>
+
+
+#include <dali/internal/event/images/image-impl.h>
+
+#include <dali/internal/update/nodes/node.h>
+#include <dali/internal/update/nodes/scene-graph-layer.h>
+
+#include <dali/internal/update/rendering/scene-graph-renderer.h>
+
+#include <dali/internal/render/renderers/render-geometry.h>
+#include <dali/internal/render/renderers/render-property-buffer.h>
+#include <dali/internal/render/renderers/render-renderer.h>
+#include <dali/internal/render/renderers/render-sampler.h>
+#include <dali/internal/update/render-tasks/scene-graph-camera.h>
+
 using Dali::Internal::GestureEventProcessor;
 using Dali::Internal::ThreadLocalStorage;
 
@@ -39,16 +67,61 @@ void EnableProfiling( ProfilingType type )
     case PROFILING_TYPE_PAN_GESTURE:
     {
       eventProcessor.EnablePanGestureProfiling();
+      break;
     }
-
-    default:
+    case PROFILING_TYPE_END:
     {
-      // Do nothing
+      // nothing to do
       break;
     }
   }
 }
 
+namespace Profiling
+{
+
+const std::size_t ANIMATION_MEMORY_SIZE(
+  sizeof( Internal::Animation ) +
+  sizeof( Internal::AnimatorConnector<float> ) +
+  sizeof( Internal::SceneGraph::Animation ) );
+const std::size_t CONSTRAINT_MEMORY_SIZE(
+  sizeof( Internal::Constraint<float> ) +
+  sizeof( Internal::SceneGraph::Constraint<float, Internal::PropertyAccessor<float> > ) );
+const std::size_t ACTOR_MEMORY_SIZE(
+  sizeof( Internal::Actor ) +
+  sizeof( Internal::SceneGraph::Node ) );
+const std::size_t CAMERA_ACTOR_MEMORY_SIZE(
+  sizeof( Internal::CameraActor ) +
+  sizeof( Internal::SceneGraph::Node ) +
+  sizeof( Internal::SceneGraph::Camera ) );
+const std::size_t LAYER_MEMORY_SIZE(
+  sizeof( Internal::Layer ) +
+  sizeof( Internal::SceneGraph::Layer ) );
+const std::size_t IMAGE_MEMORY_SIZE(
+  sizeof( Internal::Image ) +
+  sizeof( Integration::Bitmap ) );
+const std::size_t RENDERER_MEMORY_SIZE(
+  sizeof( Internal::Renderer ) +
+  sizeof( Internal::SceneGraph::Renderer ) +
+  sizeof( Internal::Render::Renderer ) );
+const std::size_t GEOMETRY_MEMORY_SIZE(
+  sizeof( Internal::Geometry ) +
+  sizeof( Internal::Render::Geometry) );
+const std::size_t PROPERTY_BUFFER_MEMORY_SIZE(
+  sizeof( Internal::PropertyBuffer ) +
+  sizeof( Internal::Render::PropertyBuffer ) );
+const std::size_t TEXTURE_SET_MEMORY_SIZE(
+  sizeof( Internal::TextureSet ) +
+  sizeof( Internal::SceneGraph::TextureSet ) );
+const std::size_t SAMPLER_MEMORY_SIZE(
+  sizeof( Internal::Sampler ) +
+  sizeof( Internal::Render::Sampler ) );
+const std::size_t SHADER_MEMORY_SIZE(
+  sizeof( Internal::Shader ) +
+  sizeof( Internal::SceneGraph::Shader ) );
+
+} // namespace Profiling
+
 } // namespace Integration
 
 } // namespace Dali