#define __DALI_INTEGRATION_PLATFORM_ABSTRACTION_H__
/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2017 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// INTERNAL INCLUDES
-#include <dali/integration-api/resource-cache.h>
-#include <dali/integration-api/bitmap.h> ///@todo Remove this include (a bunch of stuff needs to include it though)
+#include <dali/integration-api/bitmap.h>
+#include <dali/integration-api/resource-types.h>
#include <dali/public-api/images/image-operations.h>
#include <dali/public-api/common/dali-vector.h>
namespace Integration
{
+typedef unsigned int ResourceId;
+typedef IntrusivePtr<Dali::RefObject> ResourcePointer;
/**
* PlatformAbstraction is an abstract interface, used by Dali to access platform specific services.
{
public:
- virtual ~PlatformAbstraction() {}
-
- // Dali Lifecycle
-
- /**
- * Get the monotonic time since an unspecified reference point.
- * This is used by Dali to calculate time intervals during animations; the interval is
- * recalculated when Dali is resumed with Dali::Integration::Core::Resume().
- * Multi-threading note: this method may be called from either the main or rendering thread.
- * @param[out] seconds The time in seconds since the reference point.
- * @param[out] microSeconds The remainder in microseconds.
- */
- virtual void GetTimeMicroseconds(unsigned int& seconds, unsigned int& microSeconds) = 0;
-
- /**
- * Tell the platform abstraction that Dali is ready to pause, such as when the
- * application enters a background state.
- * Allows background threads to pause their work until Resume() is called.
- * This is a good time to release recreatable data such as memory caches
- * to cooperate with other apps and reduce the chance of this one being
- * force-killed in a low memory situation.
- */
- virtual void Suspend() = 0;
-
- /**
- * Tell the platform abstraction that Dali is resuming from a pause, such as
- * when it has transitioned from a background state to a foreground one.
- * It is time to wake up sleeping background threads and recreate memory
- * caches and other temporary data.
- */
- virtual void Resume() = 0;
-
// Resource Loading
/**
bool orientationCorrection = true) = 0;
/**
- * Request a resource from the native filesystem. This is an asynchronous request.
- * After this method returns, FillResourceCache() will be called to retrieve the result(s) of the
- * resource loading operation. Loading resources in separate worker thread is recommended.
- * Multi-threading note: this method will be called from the main thread only i.e. not
- * from within the Core::Render() method.
- * @param[in] request A unique resource request. This is not guaranteed to survive after LoadResource
- * returns; the loading process should take a copy.
- */
- virtual void LoadResource(const ResourceRequest& request) = 0;
-
- /**
- * Request a resource from the native filesystem. This is a synchronous request, i.e.
- * it will block the main loop whilst executing. It should therefore be used sparingly.
+ * Request an image from the native filesystem. This is a synchronous request, i.e.
+ * it will block the main loop whilst executing.
*
* Multi-threading note: this method will be called from the main thread only i.e. not
* from within the Core::Render() method.
* @param[in] resourcePath The path to the resource
* @return A pointer to a ref-counted resource
*/
- virtual ResourcePointer LoadResourceSynchronously( const ResourceType& resourceType, const std::string& resourcePath ) = 0;
-
- /**
- * Cancel an ongoing LoadResource() request.
- * Multi-threading note: this method will be called from the main thread only i.e. not
- * from within the Core::Render() method.
- * @param[in] id The ID of the resource to cancel.
- * @param[in] typeId The ID type of the resource to cancel.
- */
- virtual void CancelLoad(ResourceId id, ResourceTypeId typeId) = 0;
-
- /**
- * Retrieve newly loaded resources.
- * If no resources have finished loading, then this method returns immediately.
- * Multi-threading note: this method will be called from the update thread, from within
- * the UpdateManager::Update() method.
- * @param[in] cache The resource cache to fill.
- */
- virtual void GetResources(ResourceCache& cache) = 0;
-
- /**
- * Waits for the asynchronous loader threads (if any) to finish.
- * This will be only be called before Core destruction; no resource loading requests will be
- * made following this method.
- */
- virtual void JoinLoaderThreads() = 0;
-
- // Font Queries
-
- /**
- * Called by Dali to retrieve the default font family & style for the platform.
- * Multi-threading note: this method will be called from the main thread only i.e. not
- * from within the Core::Render() method.
- * @param[out] The default font family.
- * @param[out] The default font style.
- */
- virtual void GetDefaultFontDescription( std::string& family, std::string& style ) const = 0;
-
- /**
- * Called by Dali to retrieve the default font size for the platform.
- * This is an accessibility size, which is mapped to a UI Control specific point-size in stylesheets.
- * For example if zero the smallest size, this could potentially map to TextLabel point-size 8.
- * Multi-threading note: this method will be called from the main thread only i.e. not
- * from within the Core::Render() method.
- * @return The default font size.
- */
- virtual int GetDefaultFontSize() const = 0;
+ virtual ResourcePointer LoadImageSynchronously( const BitmapResourceType& resourceType, const std::string& resourcePath ) = 0;
/**
- * Load a file into a buffer
- * @param[in] filename The filename to load
- * @param[out] buffer A buffer to receive the file.
- * @result true if the file is loaded.
+ * Decode a buffer of data synchronously.
+ * @param[in] resourceType The type of resource to load
+ * @param[in] buffer The decoded data
+ * @param[in] bufferSize The size of the buffer used by the decoded data.
+ *
+ * @return A pointer to the decoded buffer.
*/
- virtual bool LoadFile( const std::string& filename, Dali::Vector< unsigned char >& buffer ) const = 0;
+ virtual BitmapPtr DecodeBuffer( const BitmapResourceType& resourceType, uint8_t * buffer, size_t bufferSize ) = 0;
/**
* Load a shader binary file into a buffer
*/
virtual bool SaveShaderBinaryFile( const std::string& filename, const unsigned char * buffer, unsigned int numBytes ) const = 0;
+protected:
+
+ /**
+ * Virtual destructor.
+ */
+ virtual ~PlatformAbstraction() {}
+
}; // class PlatformAbstraction
} // namespace Integration