*/
// INTERNAL INCLUDES
-#include <dali/integration-api/bitmap.h>
+
#include <dali/integration-api/resource-cache.h>
+#include <dali/integration-api/bitmap.h> ///@todo Remove this include (a bunch of stuff needs to include it though)
+#include <dali/public-api/images/image-operations.h>
+#include <dali/public-api/common/dali-vector.h>
namespace Dali
{
namespace Integration
{
-class Bitmap;
-class DynamicsFactory;
-
-
/**
* PlatformAbstraction is an abstract interface, used by Dali to access platform specific services.
* A concrete implementation must be created for each platform, and provided when creating the
* to cooperate with other apps and reduce the chance of this one being
* force-killed in a low memory situation.
*/
- virtual void Suspend() {} ///!ToDo: Make pure virtual once dali-adaptor patch is in place = 0;
+ virtual void Suspend() = 0;
/**
* Tell the platform abstraction that Dali is resuming from a pause, such as
* It is time to wake up sleeping background threads and recreate memory
* caches and other temporary data.
*/
- virtual void Resume() {} ///!ToDo: Make pure virtual once dali-adaptor patch is in place = 0;
+ virtual void Resume() = 0;
// Resource Loading
/**
- * Determine the size of an image the resource loaders will provide when given the same
- * image attributes.
+ * @brief Determine the size of an image the resource loaders will provide when
+ * given the same image loading parameters.
+ *
* This is a synchronous request.
* This function is used to determine the size of an image before it has loaded.
* @param[in] filename name of the image.
- * @param[in] attributes The attributes used to load the image
- * @param[out] closestSize Size of the image that will be loaded.
- */
- virtual void GetClosestImageSize( const std::string& filename,
- const ImageAttributes& attributes,
- Vector2& closestSize ) = 0;
-
- /**
- * Determine the size of an image the resource loaders will provide when given the same
- * image attributes.
+ * @param[in] size The requested size for the image.
+ * @param[in] fittingMode The method to use to map the source image to the desired
+ * dimensions.
+ * @param[in] samplingMode The image filter to use if the image needs to be
+ * downsampled to the requested size.
+ * @param[in] orientationCorrection Whether to use image metadata to rotate or
+ * flip the image, e.g., from portrait to landscape.
+ * @return dimensions that image will have if it is loaded with given parameters.
+ */
+ virtual ImageDimensions GetClosestImageSize( const std::string& filename,
+ ImageDimensions size = ImageDimensions( 0, 0 ),
+ FittingMode::Type fittingMode = FittingMode::SHRINK_TO_FIT,
+ SamplingMode::Type samplingMode = SamplingMode::BOX,
+ bool orientationCorrection = true) = 0;
+
+ /**
+ * @brief Determine the size of an image the resource loaders will provide when
+ * given the same image loading parameters.
+ *
* This is a synchronous request.
* This function is used to determine the size of an image before it has loaded.
- * @param[in] resourceBuffer A pointer to an encoded image buffer
- * @param[in] attributes The attributes used to load the image
- * @param[out] closestSize Size of the image that will be loaded.
- */
- virtual void GetClosestImageSize( ResourcePointer resourceBuffer,
- const ImageAttributes& attributes,
- Vector2& closestSize ) = 0;
+ * @param[in] filename name of the image.
+ * @param[in] size The requested size for the image.
+ * @param[in] fittingMode The method to use to map the source image to the desired
+ * dimensions.
+ * @param[in] samplingMode The image filter to use if the image needs to be
+ * downsampled to the requested size.
+ * @param[in] orientationCorrection Whether to use image metadata to rotate or
+ * flip the image, e.g., from portrait to landscape.
+ * @return dimensions that image will have if it is loaded with given parameters.
+ */
+ virtual ImageDimensions GetClosestImageSize( ResourcePointer resourceBuffer,
+ ImageDimensions size = ImageDimensions( 0, 0 ),
+ FittingMode::Type fittingMode = FittingMode::SHRINK_TO_FIT,
+ SamplingMode::Type samplingMode = SamplingMode::BOX,
+ bool orientationCorrection = true) = 0;
/**
* Request a resource from the native filesystem. This is an asynchronous request.
virtual ResourcePointer LoadResourceSynchronously( const ResourceType& resourceType, const std::string& resourcePath ) = 0;
/**
- * Request that a resource be saved to the native filesystem.
- * This is an asynchronous request.
- */
- virtual void SaveResource(const ResourceRequest& request) = 0;
- /**
* Cancel an ongoing LoadResource() request.
* Multi-threading note: this method will be called from the main thread only i.e. not
* from within the Core::Render() method.
virtual void CancelLoad(ResourceId id, ResourceTypeId typeId) = 0;
/**
- * Query whether any asynchronous LoadResource() requests are ongoing.
- * Multi-threading note: this method may be called from either the main or rendering thread.
- * @return True if resources are being loaded.
- */
- virtual bool IsLoading() = 0;
-
- /**
* Retrieve newly loaded resources.
* If no resources have finished loading, then this method returns immediately.
* Multi-threading note: this method will be called from the update thread, from within
*/
virtual void JoinLoaderThreads() = 0;
+ // Font Queries
+
/**
- * Sets horizontal and vertical pixels per inch value that is used by the display
- * @param[in] dpiHorizontal horizontal dpi value
- * @param[in] dpiVertical vertical dpi value
+ * Called by Dali to retrieve the default font family & style for the platform.
+ * Multi-threading note: this method will be called from the main thread only i.e. not
+ * from within the Core::Render() method.
+ * @param[out] The default font family.
+ * @param[out] The default font style.
*/
- virtual void SetDpi (unsigned int dpiHorizontal, unsigned int dpiVertical) = 0;
+ virtual void GetDefaultFontDescription( std::string& family, std::string& style ) const = 0;
+
+ /**
+ * Called by Dali to retrieve the default font size for the platform.
+ * This is an accessibility size, which is mapped to a UI Control specific point-size in stylesheets.
+ * For example if zero the smallest size, this could potentially map to TextLabel point-size 8.
+ * Multi-threading note: this method will be called from the main thread only i.e. not
+ * from within the Core::Render() method.
+ * @return The default font size.
+ */
+ virtual int GetDefaultFontSize() const = 0;
/**
* Load a file into a buffer
* @param[out] buffer A buffer to receive the file.
* @result true if the file is loaded.
*/
- virtual bool LoadFile( const std::string& filename, std::vector< unsigned char >& buffer ) const = 0;
+ virtual bool LoadFile( const std::string& filename, Dali::Vector< unsigned char >& buffer ) const = 0;
/**
- * Load a file into a buffer
- * @param[in] filename The filename to save
- * @param[out] buffer A buffer containing some data
- * The buffer is implemeneted with a std::vector. The size() member specifies the buffer length.
- * @result true if the file is saved.
+ * Load a shader binary file into a buffer
+ * @param[in] filename The shader binary filename to load
+ * @param[out] buffer A buffer to receive the file.
+ * @result true if the file is loaded.
*/
- virtual bool SaveFile(const std::string& filename, std::vector< unsigned char >& buffer) const = 0;
+ virtual bool LoadShaderBinaryFile( const std::string& filename, Dali::Vector< unsigned char >& buffer ) const = 0;
/**
- * Get a pointer to the DynamicsFactory.
+ * Save a shader binary file to the resource file system.
+ * @param[in] filename The shader binary filename to save to.
+ * @param[in] buffer A buffer to write the file from.
+ * @param[in] numbytes Size of the buffer.
+ * @result true if the file is saved, else false.
*/
- virtual DynamicsFactory* GetDynamicsFactory() = 0;
+ virtual bool SaveShaderBinaryFile( const std::string& filename, const unsigned char * buffer, unsigned int numBytes ) const = 0;
}; // class PlatformAbstraction