bool orientationCorrection = true) = 0;
/**
- @brief Determine the size of an image the resource loaders will provide when
+ * @brief Determine the size of an image the resource loaders will provide when
* given the same image loading parameters.
*
* This is a synchronous request.
virtual void CancelLoad(ResourceId id, ResourceTypeId typeId) = 0;
/**
- * Query whether any asynchronous LoadResource() requests are ongoing.
- * Multi-threading note: this method may be called from either the main or rendering thread.
- * @return True if resources are being loaded.
- */
- virtual bool IsLoading() = 0;
-
- /**
* Retrieve newly loaded resources.
* If no resources have finished loading, then this method returns immediately.
* Multi-threading note: this method will be called from the update thread, from within
virtual int GetDefaultFontSize() const = 0;
/**
- * Sets horizontal and vertical pixels per inch value that is used by the display
- * @param[in] dpiHorizontal horizontal dpi value
- * @param[in] dpiVertical vertical dpi value
- */
- virtual void SetDpi (unsigned int dpiHorizontal, unsigned int dpiVertical) = 0;
-
- /**
* Load a file into a buffer
* @param[in] filename The filename to load
* @param[out] buffer A buffer to receive the file.
virtual bool LoadFile( const std::string& filename, Dali::Vector< unsigned char >& buffer ) const = 0;
/**
- * Load a file into a buffer
- * @param[in] filename The filename to save
- * @param[out] buffer A buffer containing some data
- * The buffer is implemeneted with a Dali::Vector. The size() member specifies the buffer length.
- * @result true if the file is saved.
- */
- virtual bool SaveFile( const std::string& filename, const unsigned char * buffer, unsigned int numBytes ) const = 0;
-
- /**
* Load a shader binary file into a buffer
* @param[in] filename The shader binary filename to load
* @param[out] buffer A buffer to receive the file.