-#ifndef __DALI_INTEGRATION_GL_ABSTRACTION_H__
-#define __DALI_INTEGRATION_GL_ABSTRACTION_H__
+#ifndef DALI_INTEGRATION_GL_ABSTRACTION_H
+#define DALI_INTEGRATION_GL_ABSTRACTION_H
/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* Invoked by Render thread after Core::Render
* Inform the gl implementation that the rendering in this frame has finished,
* and how much time was spent.
- * @param[in] timeDelta Time in microseconds since last PostRender call
*/
- virtual void PostRender( unsigned int timeDelta ) = 0;
+ virtual void PostRender() = 0;
+
+ /**
+ * Returns current gles can support surfaceless context
+ * @Return true current gles support surfaceless context
+ */
+ virtual bool IsSurfacelessContextSupported() const = 0;
+
+ /**
+ * Determine whether to convert pixel format or not.
+ * @param[in] imageGlFormat GLformat of input image.
+ * @param[in] textureGlFormat GLformat of Texture.
+ * @param[in] isSubImage Boolian value for the whether the image is subimage or not
+ * @return Whether the texture will be convert or not.
+ */
+ virtual bool TextureRequiresConverting( const GLenum imageGlFormat, const GLenum textureGlFormat, const bool isSubImage ) const = 0;
/**
* The number of texture units an implementation supports is implementation dependent, but must be at least 8.
} // namespace Dali
-#endif // __DALI_INTEGRATION_GL_ABSTRACTION_H__
+#endif // DALI_INTEGRATION_GL_ABSTRACTION_H