Merge "Clean up the code to build successfully on macOS" into devel/master
[platform/core/uifw/dali-core.git] / dali / integration-api / gl-abstraction.h
index 60179a9..11a96b1 100644 (file)
@@ -1,8 +1,8 @@
-#ifndef __DALI_INTEGRATION_GL_ABSTRACTION_H__
-#define __DALI_INTEGRATION_GL_ABSTRACTION_H__
+#ifndef DALI_INTEGRATION_GL_ABSTRACTION_H
+#define DALI_INTEGRATION_GL_ABSTRACTION_H
 
 /*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -19,6 +19,7 @@
  */
 
 #include <stdint.h>
+#include <dali/devel-api/rendering/renderer-devel.h>
 
 /*
  * This file is based on gl3.h, the following licence is included for conformance.
 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
 */
 
-/* OpenGL ES 2.0 */
-
-/* ClearBufferMask */
-#define GL_DEPTH_BUFFER_BIT                              0x00000100
-#define GL_STENCIL_BUFFER_BIT                            0x00000400
-#define GL_COLOR_BUFFER_BIT                              0x00004000
-
-/* Boolean */
-#define GL_FALSE                                         0
-#define GL_TRUE                                          1
-
-/* BeginMode */
-#define GL_POINTS                                        0x0000
-#define GL_LINES                                         0x0001
-#define GL_LINE_LOOP                                     0x0002
-#define GL_LINE_STRIP                                    0x0003
-#define GL_TRIANGLES                                     0x0004
-#define GL_TRIANGLE_STRIP                                0x0005
-#define GL_TRIANGLE_FAN                                  0x0006
-
-/* BlendingFactorDest */
-#define GL_ZERO                                          0
-#define GL_ONE                                           1
-#define GL_SRC_COLOR                                     0x0300
-#define GL_ONE_MINUS_SRC_COLOR                           0x0301
-#define GL_SRC_ALPHA                                     0x0302
-#define GL_ONE_MINUS_SRC_ALPHA                           0x0303
-#define GL_DST_ALPHA                                     0x0304
-#define GL_ONE_MINUS_DST_ALPHA                           0x0305
-
-/* BlendingFactorSrc */
-/*      GL_ZERO */
-/*      GL_ONE */
-#define GL_DST_COLOR                                     0x0306
-#define GL_ONE_MINUS_DST_COLOR                           0x0307
-#define GL_SRC_ALPHA_SATURATE                            0x0308
-/*      GL_SRC_ALPHA */
-/*      GL_ONE_MINUS_SRC_ALPHA */
-/*      GL_DST_ALPHA */
-/*      GL_ONE_MINUS_DST_ALPHA */
-
-/* BlendEquationSeparate */
-#define GL_FUNC_ADD                                      0x8006
-#define GL_BLEND_EQUATION                                0x8009
-#define GL_BLEND_EQUATION_RGB                            0x8009    /* same as BLEND_EQUATION */
-#define GL_BLEND_EQUATION_ALPHA                          0x883D
-
-/* BlendSubtract */
-#define GL_FUNC_SUBTRACT                                 0x800A
-#define GL_FUNC_REVERSE_SUBTRACT                         0x800B
-
-/* Separate Blend Functions */
-#define GL_BLEND_DST_RGB                                 0x80C8
-#define GL_BLEND_SRC_RGB                                 0x80C9
-#define GL_BLEND_DST_ALPHA                               0x80CA
-#define GL_BLEND_SRC_ALPHA                               0x80CB
-#define GL_CONSTANT_COLOR                                0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR                      0x8002
-#define GL_CONSTANT_ALPHA                                0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA                      0x8004
-#define GL_BLEND_COLOR                                   0x8005
-
-/* Buffer Objects */
-#define GL_ARRAY_BUFFER                                  0x8892
-#define GL_ELEMENT_ARRAY_BUFFER                          0x8893
-#define GL_ARRAY_BUFFER_BINDING                          0x8894
-#define GL_ELEMENT_ARRAY_BUFFER_BINDING                  0x8895
-
-#define GL_STREAM_DRAW                                   0x88E0
-#define GL_STATIC_DRAW                                   0x88E4
-#define GL_DYNAMIC_DRAW                                  0x88E8
-
-#define GL_BUFFER_SIZE                                   0x8764
-#define GL_BUFFER_USAGE                                  0x8765
-
-#define GL_CURRENT_VERTEX_ATTRIB                         0x8626
-
-/* CullFaceMode */
-#define GL_FRONT                                         0x0404
-#define GL_BACK                                          0x0405
-#define GL_FRONT_AND_BACK                                0x0408
-
-/* DepthFunction */
-/*      GL_NEVER */
-/*      GL_LESS */
-/*      GL_EQUAL */
-/*      GL_LEQUAL */
-/*      GL_GREATER */
-/*      GL_NOTEQUAL */
-/*      GL_GEQUAL */
-/*      GL_ALWAYS */
-
-/* EnableCap */
-#define GL_TEXTURE_2D                                    0x0DE1
-#define GL_CULL_FACE                                     0x0B44
-#define GL_BLEND                                         0x0BE2
-#define GL_DITHER                                        0x0BD0
-#define GL_STENCIL_TEST                                  0x0B90
-#define GL_DEPTH_TEST                                    0x0B71
-#define GL_SCISSOR_TEST                                  0x0C11
-#define GL_POLYGON_OFFSET_FILL                           0x8037
-#define GL_SAMPLE_ALPHA_TO_COVERAGE                      0x809E
-#define GL_SAMPLE_COVERAGE                               0x80A0
-
-/* ErrorCode */
-#define GL_NO_ERROR                                      0
-#define GL_INVALID_ENUM                                  0x0500
-#define GL_INVALID_VALUE                                 0x0501
-#define GL_INVALID_OPERATION                             0x0502
-#define GL_OUT_OF_MEMORY                                 0x0505
-
-/* FrontFaceDirection */
-#define GL_CW                                            0x0900
-#define GL_CCW                                           0x0901
-
-/* GetPName */
-#define GL_LINE_WIDTH                                    0x0B21
-#define GL_ALIASED_POINT_SIZE_RANGE                      0x846D
-#define GL_ALIASED_LINE_WIDTH_RANGE                      0x846E
-#define GL_CULL_FACE_MODE                                0x0B45
-#define GL_FRONT_FACE                                    0x0B46
-#define GL_DEPTH_RANGE                                   0x0B70
-#define GL_DEPTH_WRITEMASK                               0x0B72
-#define GL_DEPTH_CLEAR_VALUE                             0x0B73
-#define GL_DEPTH_FUNC                                    0x0B74
-#define GL_STENCIL_CLEAR_VALUE                           0x0B91
-#define GL_STENCIL_FUNC                                  0x0B92
-#define GL_STENCIL_FAIL                                  0x0B94
-#define GL_STENCIL_PASS_DEPTH_FAIL                       0x0B95
-#define GL_STENCIL_PASS_DEPTH_PASS                       0x0B96
-#define GL_STENCIL_REF                                   0x0B97
-#define GL_STENCIL_VALUE_MASK                            0x0B93
-#define GL_STENCIL_WRITEMASK                             0x0B98
-#define GL_STENCIL_BACK_FUNC                             0x8800
-#define GL_STENCIL_BACK_FAIL                             0x8801
-#define GL_STENCIL_BACK_PASS_DEPTH_FAIL                  0x8802
-#define GL_STENCIL_BACK_PASS_DEPTH_PASS                  0x8803
-#define GL_STENCIL_BACK_REF                              0x8CA3
-#define GL_STENCIL_BACK_VALUE_MASK                       0x8CA4
-#define GL_STENCIL_BACK_WRITEMASK                        0x8CA5
-#define GL_VIEWPORT                                      0x0BA2
-#define GL_SCISSOR_BOX                                   0x0C10
-/*      GL_SCISSOR_TEST */
-#define GL_COLOR_CLEAR_VALUE                             0x0C22
-#define GL_COLOR_WRITEMASK                               0x0C23
-#define GL_UNPACK_ALIGNMENT                              0x0CF5
-#define GL_PACK_ALIGNMENT                                0x0D05
-#define GL_MAX_TEXTURE_SIZE                              0x0D33
-#define GL_MAX_VIEWPORT_DIMS                             0x0D3A
-#define GL_SUBPIXEL_BITS                                 0x0D50
-#define GL_RED_BITS                                      0x0D52
-#define GL_GREEN_BITS                                    0x0D53
-#define GL_BLUE_BITS                                     0x0D54
-#define GL_ALPHA_BITS                                    0x0D55
-#define GL_DEPTH_BITS                                    0x0D56
-#define GL_STENCIL_BITS                                  0x0D57
-#define GL_POLYGON_OFFSET_UNITS                          0x2A00
-/*      GL_POLYGON_OFFSET_FILL */
-#define GL_POLYGON_OFFSET_FACTOR                         0x8038
-#define GL_TEXTURE_BINDING_2D                            0x8069
-#define GL_SAMPLE_BUFFERS                                0x80A8
-#define GL_SAMPLES                                       0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE                         0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT                        0x80AB
-
-/* GetTextureParameter */
-/*      GL_TEXTURE_MAG_FILTER */
-/*      GL_TEXTURE_MIN_FILTER */
-/*      GL_TEXTURE_WRAP_S */
-/*      GL_TEXTURE_WRAP_T */
-
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS                0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS                    0x86A3
-
-/* HintMode */
-#define GL_DONT_CARE                                     0x1100
-#define GL_FASTEST                                       0x1101
-#define GL_NICEST                                        0x1102
-
-/* HintTarget */
-#define GL_GENERATE_MIPMAP_HINT                          0x8192
-
-/* DataType */
-#define GL_BYTE                                          0x1400
-#define GL_UNSIGNED_BYTE                                 0x1401
-#define GL_SHORT                                         0x1402
-#define GL_UNSIGNED_SHORT                                0x1403
-#define GL_INT                                           0x1404
-#define GL_UNSIGNED_INT                                  0x1405
-#define GL_FLOAT                                         0x1406
-#define GL_FIXED                                         0x140C
-
-/* PixelFormat */
-#define GL_DEPTH_COMPONENT                               0x1902
-#define GL_ALPHA                                         0x1906
-#define GL_RGB                                           0x1907
-#define GL_RGBA                                          0x1908
-#define GL_LUMINANCE                                     0x1909
-#define GL_LUMINANCE_ALPHA                               0x190A
-
-/* PixelType */
-/*      GL_UNSIGNED_BYTE */
-#define GL_UNSIGNED_SHORT_4_4_4_4                        0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1                        0x8034
-#define GL_UNSIGNED_SHORT_5_6_5                          0x8363
-
-/* Shaders */
-#define GL_FRAGMENT_SHADER                               0x8B30
-#define GL_VERTEX_SHADER                                 0x8B31
-#define GL_MAX_VERTEX_ATTRIBS                            0x8869
-#define GL_MAX_VERTEX_UNIFORM_VECTORS                    0x8DFB
-#define GL_MAX_VARYING_VECTORS                           0x8DFC
-#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS              0x8B4D
-#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS                0x8B4C
-#define GL_MAX_TEXTURE_IMAGE_UNITS                       0x8872
-#define GL_MAX_FRAGMENT_UNIFORM_VECTORS                  0x8DFD
-#define GL_SHADER_TYPE                                   0x8B4F
-#define GL_DELETE_STATUS                                 0x8B80
-#define GL_LINK_STATUS                                   0x8B82
-#define GL_VALIDATE_STATUS                               0x8B83
-#define GL_ATTACHED_SHADERS                              0x8B85
-#define GL_ACTIVE_UNIFORMS                               0x8B86
-#define GL_ACTIVE_UNIFORM_MAX_LENGTH                     0x8B87
-#define GL_ACTIVE_ATTRIBUTES                             0x8B89
-#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH                   0x8B8A
-#define GL_SHADING_LANGUAGE_VERSION                      0x8B8C
-#define GL_CURRENT_PROGRAM                               0x8B8D
-
-/* StencilFunction */
-#define GL_NEVER                                         0x0200
-#define GL_LESS                                          0x0201
-#define GL_EQUAL                                         0x0202
-#define GL_LEQUAL                                        0x0203
-#define GL_GREATER                                       0x0204
-#define GL_NOTEQUAL                                      0x0205
-#define GL_GEQUAL                                        0x0206
-#define GL_ALWAYS                                        0x0207
-
-/* StencilOp */
-/*      GL_ZERO */
-#define GL_KEEP                                          0x1E00
-#define GL_REPLACE                                       0x1E01
-#define GL_INCR                                          0x1E02
-#define GL_DECR                                          0x1E03
-#define GL_INVERT                                        0x150A
-#define GL_INCR_WRAP                                     0x8507
-#define GL_DECR_WRAP                                     0x8508
-
-/* StringName */
-#define GL_VENDOR                                        0x1F00
-#define GL_RENDERER                                      0x1F01
-#define GL_VERSION                                       0x1F02
-#define GL_EXTENSIONS                                    0x1F03
-
-/* TextureMagFilter */
-#define GL_NEAREST                                       0x2600
-#define GL_LINEAR                                        0x2601
-
-/* TextureMinFilter */
-/*      GL_NEAREST */
-/*      GL_LINEAR */
-#define GL_NEAREST_MIPMAP_NEAREST                        0x2700
-#define GL_LINEAR_MIPMAP_NEAREST                         0x2701
-#define GL_NEAREST_MIPMAP_LINEAR                         0x2702
-#define GL_LINEAR_MIPMAP_LINEAR                          0x2703
-
-/* TextureParameterName */
-#define GL_TEXTURE_MAG_FILTER                            0x2800
-#define GL_TEXTURE_MIN_FILTER                            0x2801
-#define GL_TEXTURE_WRAP_S                                0x2802
-#define GL_TEXTURE_WRAP_T                                0x2803
-
-/* TextureTarget */
-/*      GL_TEXTURE_2D */
-#define GL_TEXTURE                                       0x1702
-
-#define GL_TEXTURE_CUBE_MAP                              0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP                      0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X                   0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X                   0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y                   0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y                   0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z                   0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z                   0x851A
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE                     0x851C
-
-/* TextureUnit */
-#define GL_TEXTURE0                                      0x84C0
-#define GL_TEXTURE1                                      0x84C1
-#define GL_TEXTURE2                                      0x84C2
-#define GL_TEXTURE3                                      0x84C3
-#define GL_TEXTURE4                                      0x84C4
-#define GL_TEXTURE5                                      0x84C5
-#define GL_TEXTURE6                                      0x84C6
-#define GL_TEXTURE7                                      0x84C7
-#define GL_TEXTURE8                                      0x84C8
-#define GL_TEXTURE9                                      0x84C9
-#define GL_TEXTURE10                                     0x84CA
-#define GL_TEXTURE11                                     0x84CB
-#define GL_TEXTURE12                                     0x84CC
-#define GL_TEXTURE13                                     0x84CD
-#define GL_TEXTURE14                                     0x84CE
-#define GL_TEXTURE15                                     0x84CF
-#define GL_TEXTURE16                                     0x84D0
-#define GL_TEXTURE17                                     0x84D1
-#define GL_TEXTURE18                                     0x84D2
-#define GL_TEXTURE19                                     0x84D3
-#define GL_TEXTURE20                                     0x84D4
-#define GL_TEXTURE21                                     0x84D5
-#define GL_TEXTURE22                                     0x84D6
-#define GL_TEXTURE23                                     0x84D7
-#define GL_TEXTURE24                                     0x84D8
-#define GL_TEXTURE25                                     0x84D9
-#define GL_TEXTURE26                                     0x84DA
-#define GL_TEXTURE27                                     0x84DB
-#define GL_TEXTURE28                                     0x84DC
-#define GL_TEXTURE29                                     0x84DD
-#define GL_TEXTURE30                                     0x84DE
-#define GL_TEXTURE31                                     0x84DF
-#define GL_ACTIVE_TEXTURE                                0x84E0
-
-/* TextureWrapMode */
-#define GL_REPEAT                                        0x2901
-#define GL_CLAMP_TO_EDGE                                 0x812F
-#define GL_MIRRORED_REPEAT                               0x8370
-
-/* Uniform Types */
-#define GL_FLOAT_VEC2                                    0x8B50
-#define GL_FLOAT_VEC3                                    0x8B51
-#define GL_FLOAT_VEC4                                    0x8B52
-#define GL_INT_VEC2                                      0x8B53
-#define GL_INT_VEC3                                      0x8B54
-#define GL_INT_VEC4                                      0x8B55
-#define GL_BOOL                                          0x8B56
-#define GL_BOOL_VEC2                                     0x8B57
-#define GL_BOOL_VEC3                                     0x8B58
-#define GL_BOOL_VEC4                                     0x8B59
-#define GL_FLOAT_MAT2                                    0x8B5A
-#define GL_FLOAT_MAT3                                    0x8B5B
-#define GL_FLOAT_MAT4                                    0x8B5C
-#define GL_SAMPLER_2D                                    0x8B5E
-#define GL_SAMPLER_CUBE                                  0x8B60
-
-/* Vertex Arrays */
-#define GL_VERTEX_ATTRIB_ARRAY_ENABLED                   0x8622
-#define GL_VERTEX_ATTRIB_ARRAY_SIZE                      0x8623
-#define GL_VERTEX_ATTRIB_ARRAY_STRIDE                    0x8624
-#define GL_VERTEX_ATTRIB_ARRAY_TYPE                      0x8625
-#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED                0x886A
-#define GL_VERTEX_ATTRIB_ARRAY_POINTER                   0x8645
-#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING            0x889F
-
-/* Read Format */
-#define GL_IMPLEMENTATION_COLOR_READ_TYPE                0x8B9A
-#define GL_IMPLEMENTATION_COLOR_READ_FORMAT              0x8B9B
-
-/* Shader Source */
-#define GL_COMPILE_STATUS                                0x8B81
-#define GL_INFO_LOG_LENGTH                               0x8B84
-#define GL_SHADER_SOURCE_LENGTH                          0x8B88
-#define GL_SHADER_COMPILER                               0x8DFA
-
-/* Shader Binary */
-#define GL_SHADER_BINARY_FORMATS                         0x8DF8
-#define GL_NUM_SHADER_BINARY_FORMATS                     0x8DF9
-
-/* Shader Precision-Specified Types */
-#define GL_LOW_FLOAT                                     0x8DF0
-#define GL_MEDIUM_FLOAT                                  0x8DF1
-#define GL_HIGH_FLOAT                                    0x8DF2
-#define GL_LOW_INT                                       0x8DF3
-#define GL_MEDIUM_INT                                    0x8DF4
-#define GL_HIGH_INT                                      0x8DF5
-
-/* Framebuffer Object. */
-#define GL_FRAMEBUFFER                                   0x8D40
-#define GL_RENDERBUFFER                                  0x8D41
-
-#define GL_RGBA4                                         0x8056
-#define GL_RGB5_A1                                       0x8057
-#define GL_RGB565                                        0x8D62
-#define GL_DEPTH_COMPONENT16                             0x81A5
-#define GL_STENCIL_INDEX8                                0x8D48
-
-#define GL_RENDERBUFFER_WIDTH                            0x8D42
-#define GL_RENDERBUFFER_HEIGHT                           0x8D43
-#define GL_RENDERBUFFER_INTERNAL_FORMAT                  0x8D44
-#define GL_RENDERBUFFER_RED_SIZE                         0x8D50
-#define GL_RENDERBUFFER_GREEN_SIZE                       0x8D51
-#define GL_RENDERBUFFER_BLUE_SIZE                        0x8D52
-#define GL_RENDERBUFFER_ALPHA_SIZE                       0x8D53
-#define GL_RENDERBUFFER_DEPTH_SIZE                       0x8D54
-#define GL_RENDERBUFFER_STENCIL_SIZE                     0x8D55
-
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE            0x8CD0
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME            0x8CD1
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL          0x8CD2
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE  0x8CD3
-
-#define GL_COLOR_ATTACHMENT0                             0x8CE0
-#define GL_DEPTH_ATTACHMENT                              0x8D00
-#define GL_STENCIL_ATTACHMENT                            0x8D20
-
-#define GL_NONE                                          0
-
-#define GL_FRAMEBUFFER_COMPLETE                          0x8CD5
-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT             0x8CD6
-#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT     0x8CD7
-#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS             0x8CD9
-#define GL_FRAMEBUFFER_UNSUPPORTED                       0x8CDD
-
-#define GL_FRAMEBUFFER_BINDING                           0x8CA6
-#define GL_RENDERBUFFER_BINDING                          0x8CA7
-#define GL_MAX_RENDERBUFFER_SIZE                         0x84E8
-
-#define GL_INVALID_FRAMEBUFFER_OPERATION                 0x0506
-
-/* OpenGL ES 3.0 */
-
-#define GL_READ_BUFFER                                   0x0C02
-#define GL_UNPACK_ROW_LENGTH                             0x0CF2
-#define GL_UNPACK_SKIP_ROWS                              0x0CF3
-#define GL_UNPACK_SKIP_PIXELS                            0x0CF4
-#define GL_PACK_ROW_LENGTH                               0x0D02
-#define GL_PACK_SKIP_ROWS                                0x0D03
-#define GL_PACK_SKIP_PIXELS                              0x0D04
-#define GL_COLOR                                         0x1800
-#define GL_DEPTH                                         0x1801
-#define GL_STENCIL                                       0x1802
-#define GL_RED                                           0x1903
-#define GL_RGB8                                          0x8051
-#define GL_RGBA8                                         0x8058
-#define GL_RGB10_A2                                      0x8059
-#define GL_TEXTURE_BINDING_3D                            0x806A
-#define GL_PACK_SKIP_IMAGES                              0x806B
-#define GL_PACK_IMAGE_HEIGHT                             0x806C
-#define GL_UNPACK_SKIP_IMAGES                            0x806D
-#define GL_UNPACK_IMAGE_HEIGHT                           0x806E
-#define GL_TEXTURE_3D                                    0x806F
-#define GL_TEXTURE_WRAP_R                                0x8072
-#define GL_MAX_3D_TEXTURE_SIZE                           0x8073
-#define GL_UNSIGNED_INT_2_10_10_10_REV                   0x8368
-#define GL_MAX_ELEMENTS_VERTICES                         0x80E8
-#define GL_MAX_ELEMENTS_INDICES                          0x80E9
-#define GL_TEXTURE_MIN_LOD                               0x813A
-#define GL_TEXTURE_MAX_LOD                               0x813B
-#define GL_TEXTURE_BASE_LEVEL                            0x813C
-#define GL_TEXTURE_MAX_LEVEL                             0x813D
-#define GL_MIN                                           0x8007
-#define GL_MAX                                           0x8008
-#define GL_DEPTH_COMPONENT24                             0x81A6
-#define GL_MAX_TEXTURE_LOD_BIAS                          0x84FD
-#define GL_TEXTURE_COMPARE_MODE                          0x884C
-#define GL_TEXTURE_COMPARE_FUNC                          0x884D
-#define GL_CURRENT_QUERY                                 0x8865
-#define GL_QUERY_RESULT                                  0x8866
-#define GL_QUERY_RESULT_AVAILABLE                        0x8867
-#define GL_BUFFER_MAPPED                                 0x88BC
-#define GL_BUFFER_MAP_POINTER                            0x88BD
-#define GL_STREAM_READ                                   0x88E1
-#define GL_STREAM_COPY                                   0x88E2
-#define GL_STATIC_READ                                   0x88E5
-#define GL_STATIC_COPY                                   0x88E6
-#define GL_DYNAMIC_READ                                  0x88E9
-#define GL_DYNAMIC_COPY                                  0x88EA
-#define GL_MAX_DRAW_BUFFERS                              0x8824
-#define GL_DRAW_BUFFER0                                  0x8825
-#define GL_DRAW_BUFFER1                                  0x8826
-#define GL_DRAW_BUFFER2                                  0x8827
-#define GL_DRAW_BUFFER3                                  0x8828
-#define GL_DRAW_BUFFER4                                  0x8829
-#define GL_DRAW_BUFFER5                                  0x882A
-#define GL_DRAW_BUFFER6                                  0x882B
-#define GL_DRAW_BUFFER7                                  0x882C
-#define GL_DRAW_BUFFER8                                  0x882D
-#define GL_DRAW_BUFFER9                                  0x882E
-#define GL_DRAW_BUFFER10                                 0x882F
-#define GL_DRAW_BUFFER11                                 0x8830
-#define GL_DRAW_BUFFER12                                 0x8831
-#define GL_DRAW_BUFFER13                                 0x8832
-#define GL_DRAW_BUFFER14                                 0x8833
-#define GL_DRAW_BUFFER15                                 0x8834
-#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS               0x8B49
-#define GL_MAX_VERTEX_UNIFORM_COMPONENTS                 0x8B4A
-#define GL_SAMPLER_3D                                    0x8B5F
-#define GL_SAMPLER_2D_SHADOW                             0x8B62
-#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT               0x8B8B
-#define GL_PIXEL_PACK_BUFFER                             0x88EB
-#define GL_PIXEL_UNPACK_BUFFER                           0x88EC
-#define GL_PIXEL_PACK_BUFFER_BINDING                     0x88ED
-#define GL_PIXEL_UNPACK_BUFFER_BINDING                   0x88EF
-#define GL_FLOAT_MAT2x3                                  0x8B65
-#define GL_FLOAT_MAT2x4                                  0x8B66
-#define GL_FLOAT_MAT3x2                                  0x8B67
-#define GL_FLOAT_MAT3x4                                  0x8B68
-#define GL_FLOAT_MAT4x2                                  0x8B69
-#define GL_FLOAT_MAT4x3                                  0x8B6A
-#define GL_SRGB                                          0x8C40
-#define GL_SRGB8                                         0x8C41
-#define GL_SRGB8_ALPHA8                                  0x8C43
-#define GL_COMPARE_REF_TO_TEXTURE                        0x884E
-#define GL_MAJOR_VERSION                                 0x821B
-#define GL_MINOR_VERSION                                 0x821C
-#define GL_NUM_EXTENSIONS                                0x821D
-#define GL_RGBA32F                                       0x8814
-#define GL_RGB32F                                        0x8815
-#define GL_RGBA16F                                       0x881A
-#define GL_RGB16F                                        0x881B
-#define GL_VERTEX_ATTRIB_ARRAY_INTEGER                   0x88FD
-#define GL_MAX_ARRAY_TEXTURE_LAYERS                      0x88FF
-#define GL_MIN_PROGRAM_TEXEL_OFFSET                      0x8904
-#define GL_MAX_PROGRAM_TEXEL_OFFSET                      0x8905
-#define GL_MAX_VARYING_COMPONENTS                        0x8B4B
-#define GL_TEXTURE_2D_ARRAY                              0x8C1A
-#define GL_TEXTURE_BINDING_2D_ARRAY                      0x8C1D
-#define GL_R11F_G11F_B10F                                0x8C3A
-#define GL_UNSIGNED_INT_10F_11F_11F_REV                  0x8C3B
-#define GL_RGB9_E5                                       0x8C3D
-#define GL_UNSIGNED_INT_5_9_9_9_REV                      0x8C3E
-#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH         0x8C76
-#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE                0x8C7F
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS    0x8C80
-#define GL_TRANSFORM_FEEDBACK_VARYINGS                   0x8C83
-#define GL_TRANSFORM_FEEDBACK_BUFFER_START               0x8C84
-#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE                0x8C85
-#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN         0x8C88
-#define GL_RASTERIZER_DISCARD                            0x8C89
-#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS       0x8C8B
-#define GL_INTERLEAVED_ATTRIBS                           0x8C8C
-#define GL_SEPARATE_ATTRIBS                              0x8C8D
-#define GL_TRANSFORM_FEEDBACK_BUFFER                     0x8C8E
-#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING             0x8C8F
-#define GL_RGBA32UI                                      0x8D70
-#define GL_RGB32UI                                       0x8D71
-#define GL_RGBA16UI                                      0x8D76
-#define GL_RGB16UI                                       0x8D77
-#define GL_RGBA8UI                                       0x8D7C
-#define GL_RGB8UI                                        0x8D7D
-#define GL_RGBA32I                                       0x8D82
-#define GL_RGB32I                                        0x8D83
-#define GL_RGBA16I                                       0x8D88
-#define GL_RGB16I                                        0x8D89
-#define GL_RGBA8I                                        0x8D8E
-#define GL_RGB8I                                         0x8D8F
-#define GL_RED_INTEGER                                   0x8D94
-#define GL_RGB_INTEGER                                   0x8D98
-#define GL_RGBA_INTEGER                                  0x8D99
-#define GL_SAMPLER_2D_ARRAY                              0x8DC1
-#define GL_SAMPLER_2D_ARRAY_SHADOW                       0x8DC4
-#define GL_SAMPLER_CUBE_SHADOW                           0x8DC5
-#define GL_UNSIGNED_INT_VEC2                             0x8DC6
-#define GL_UNSIGNED_INT_VEC3                             0x8DC7
-#define GL_UNSIGNED_INT_VEC4                             0x8DC8
-#define GL_INT_SAMPLER_2D                                0x8DCA
-#define GL_INT_SAMPLER_3D                                0x8DCB
-#define GL_INT_SAMPLER_CUBE                              0x8DCC
-#define GL_INT_SAMPLER_2D_ARRAY                          0x8DCF
-#define GL_UNSIGNED_INT_SAMPLER_2D                       0x8DD2
-#define GL_UNSIGNED_INT_SAMPLER_3D                       0x8DD3
-#define GL_UNSIGNED_INT_SAMPLER_CUBE                     0x8DD4
-#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY                 0x8DD7
-#define GL_BUFFER_ACCESS_FLAGS                           0x911F
-#define GL_BUFFER_MAP_LENGTH                             0x9120
-#define GL_BUFFER_MAP_OFFSET                             0x9121
-#define GL_DEPTH_COMPONENT32F                            0x8CAC
-#define GL_DEPTH32F_STENCIL8                             0x8CAD
-#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV                0x8DAD
-#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING         0x8210
-#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE         0x8211
-#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE               0x8212
-#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE             0x8213
-#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE              0x8214
-#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE             0x8215
-#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE             0x8216
-#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE           0x8217
-#define GL_FRAMEBUFFER_DEFAULT                           0x8218
-#define GL_FRAMEBUFFER_UNDEFINED                         0x8219
-#define GL_DEPTH_STENCIL_ATTACHMENT                      0x821A
-#define GL_DEPTH_STENCIL                                 0x84F9
-#define GL_UNSIGNED_INT_24_8                             0x84FA
-#define GL_DEPTH24_STENCIL8                              0x88F0
-#define GL_UNSIGNED_NORMALIZED                           0x8C17
-#define GL_DRAW_FRAMEBUFFER_BINDING                      GL_FRAMEBUFFER_BINDING
-#define GL_READ_FRAMEBUFFER                              0x8CA8
-#define GL_DRAW_FRAMEBUFFER                              0x8CA9
-#define GL_READ_FRAMEBUFFER_BINDING                      0x8CAA
-#define GL_RENDERBUFFER_SAMPLES                          0x8CAB
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER          0x8CD4
-#define GL_MAX_COLOR_ATTACHMENTS                         0x8CDF
-#define GL_COLOR_ATTACHMENT1                             0x8CE1
-#define GL_COLOR_ATTACHMENT2                             0x8CE2
-#define GL_COLOR_ATTACHMENT3                             0x8CE3
-#define GL_COLOR_ATTACHMENT4                             0x8CE4
-#define GL_COLOR_ATTACHMENT5                             0x8CE5
-#define GL_COLOR_ATTACHMENT6                             0x8CE6
-#define GL_COLOR_ATTACHMENT7                             0x8CE7
-#define GL_COLOR_ATTACHMENT8                             0x8CE8
-#define GL_COLOR_ATTACHMENT9                             0x8CE9
-#define GL_COLOR_ATTACHMENT10                            0x8CEA
-#define GL_COLOR_ATTACHMENT11                            0x8CEB
-#define GL_COLOR_ATTACHMENT12                            0x8CEC
-#define GL_COLOR_ATTACHMENT13                            0x8CED
-#define GL_COLOR_ATTACHMENT14                            0x8CEE
-#define GL_COLOR_ATTACHMENT15                            0x8CEF
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE            0x8D56
-#define GL_MAX_SAMPLES                                   0x8D57
-#define GL_HALF_FLOAT                                    0x140B
-#define GL_MAP_READ_BIT                                  0x0001
-#define GL_MAP_WRITE_BIT                                 0x0002
-#define GL_MAP_INVALIDATE_RANGE_BIT                      0x0004
-#define GL_MAP_INVALIDATE_BUFFER_BIT                     0x0008
-#define GL_MAP_FLUSH_EXPLICIT_BIT                        0x0010
-#define GL_MAP_UNSYNCHRONIZED_BIT                        0x0020
-#define GL_RG                                            0x8227
-#define GL_RG_INTEGER                                    0x8228
-#define GL_R8                                            0x8229
-#define GL_RG8                                           0x822B
-#define GL_R16F                                          0x822D
-#define GL_R32F                                          0x822E
-#define GL_RG16F                                         0x822F
-#define GL_RG32F                                         0x8230
-#define GL_R8I                                           0x8231
-#define GL_R8UI                                          0x8232
-#define GL_R16I                                          0x8233
-#define GL_R16UI                                         0x8234
-#define GL_R32I                                          0x8235
-#define GL_R32UI                                         0x8236
-#define GL_RG8I                                          0x8237
-#define GL_RG8UI                                         0x8238
-#define GL_RG16I                                         0x8239
-#define GL_RG16UI                                        0x823A
-#define GL_RG32I                                         0x823B
-#define GL_RG32UI                                        0x823C
-#define GL_VERTEX_ARRAY_BINDING                          0x85B5
-#define GL_R8_SNORM                                      0x8F94
-#define GL_RG8_SNORM                                     0x8F95
-#define GL_RGB8_SNORM                                    0x8F96
-#define GL_RGBA8_SNORM                                   0x8F97
-#define GL_SIGNED_NORMALIZED                             0x8F9C
-#define GL_PRIMITIVE_RESTART_FIXED_INDEX                 0x8D69
-#define GL_COPY_READ_BUFFER                              0x8F36
-#define GL_COPY_WRITE_BUFFER                             0x8F37
-#define GL_COPY_READ_BUFFER_BINDING                      GL_COPY_READ_BUFFER
-#define GL_COPY_WRITE_BUFFER_BINDING                     GL_COPY_WRITE_BUFFER
-#define GL_UNIFORM_BUFFER                                0x8A11
-#define GL_UNIFORM_BUFFER_BINDING                        0x8A28
-#define GL_UNIFORM_BUFFER_START                          0x8A29
-#define GL_UNIFORM_BUFFER_SIZE                           0x8A2A
-#define GL_MAX_VERTEX_UNIFORM_BLOCKS                     0x8A2B
-#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS                   0x8A2D
-#define GL_MAX_COMBINED_UNIFORM_BLOCKS                   0x8A2E
-#define GL_MAX_UNIFORM_BUFFER_BINDINGS                   0x8A2F
-#define GL_MAX_UNIFORM_BLOCK_SIZE                        0x8A30
-#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS        0x8A31
-#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS      0x8A33
-#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT               0x8A34
-#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH          0x8A35
-#define GL_ACTIVE_UNIFORM_BLOCKS                         0x8A36
-#define GL_UNIFORM_TYPE                                  0x8A37
-#define GL_UNIFORM_SIZE                                  0x8A38
-#define GL_UNIFORM_NAME_LENGTH                           0x8A39
-#define GL_UNIFORM_BLOCK_INDEX                           0x8A3A
-#define GL_UNIFORM_OFFSET                                0x8A3B
-#define GL_UNIFORM_ARRAY_STRIDE                          0x8A3C
-#define GL_UNIFORM_MATRIX_STRIDE                         0x8A3D
-#define GL_UNIFORM_IS_ROW_MAJOR                          0x8A3E
-#define GL_UNIFORM_BLOCK_BINDING                         0x8A3F
-#define GL_UNIFORM_BLOCK_DATA_SIZE                       0x8A40
-#define GL_UNIFORM_BLOCK_NAME_LENGTH                     0x8A41
-#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS                 0x8A42
-#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES          0x8A43
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER     0x8A44
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER   0x8A46
-#define GL_INVALID_INDEX                                 0xFFFFFFFFu
-#define GL_MAX_VERTEX_OUTPUT_COMPONENTS                  0x9122
-#define GL_MAX_FRAGMENT_INPUT_COMPONENTS                 0x9125
-#define GL_MAX_SERVER_WAIT_TIMEOUT                       0x9111
-#define GL_OBJECT_TYPE                                   0x9112
-#define GL_SYNC_CONDITION                                0x9113
-#define GL_SYNC_STATUS                                   0x9114
-#define GL_SYNC_FLAGS                                    0x9115
-#define GL_SYNC_FENCE                                    0x9116
-#define GL_SYNC_GPU_COMMANDS_COMPLETE                    0x9117
-#define GL_UNSIGNALED                                    0x9118
-#define GL_SIGNALED                                      0x9119
-#define GL_ALREADY_SIGNALED                              0x911A
-#define GL_TIMEOUT_EXPIRED                               0x911B
-#define GL_CONDITION_SATISFIED                           0x911C
-#define GL_WAIT_FAILED                                   0x911D
-#define GL_SYNC_FLUSH_COMMANDS_BIT                       0x00000001
-#define GL_TIMEOUT_IGNORED                               0xFFFFFFFFFFFFFFFFull
-#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR                   0x88FE
-#define GL_ANY_SAMPLES_PASSED                            0x8C2F
-#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE               0x8D6A
-#define GL_SAMPLER_BINDING                               0x8919
-#define GL_RGB10_A2UI                                    0x906F
-#define GL_TEXTURE_SWIZZLE_R                             0x8E42
-#define GL_TEXTURE_SWIZZLE_G                             0x8E43
-#define GL_TEXTURE_SWIZZLE_B                             0x8E44
-#define GL_TEXTURE_SWIZZLE_A                             0x8E45
-#define GL_GREEN                                         0x1904
-#define GL_BLUE                                          0x1905
-#define GL_INT_2_10_10_10_REV                            0x8D9F
-#define GL_TRANSFORM_FEEDBACK                            0x8E22
-#define GL_TRANSFORM_FEEDBACK_PAUSED                     0x8E23
-#define GL_TRANSFORM_FEEDBACK_ACTIVE                     0x8E24
-#define GL_TRANSFORM_FEEDBACK_BINDING                    0x8E25
-#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT               0x8257
-#define GL_PROGRAM_BINARY_LENGTH                         0x8741
-#define GL_NUM_PROGRAM_BINARY_FORMATS                    0x87FE
-#define GL_PROGRAM_BINARY_FORMATS                        0x87FF
-#define GL_COMPRESSED_R11_EAC                            0x9270
-#define GL_COMPRESSED_SIGNED_R11_EAC                     0x9271
-#define GL_COMPRESSED_RG11_EAC                           0x9272
-#define GL_COMPRESSED_SIGNED_RG11_EAC                    0x9273
-#define GL_COMPRESSED_RGB8_ETC2                          0x9274
-#define GL_COMPRESSED_SRGB8_ETC2                         0x9275
-#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2      0x9276
-#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2     0x9277
-#define GL_COMPRESSED_RGBA8_ETC2_EAC                     0x9278
-#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC              0x9279
-#define GL_TEXTURE_IMMUTABLE_FORMAT                      0x912F
-#define GL_MAX_ELEMENT_INDEX                             0x8D6B
-#define GL_NUM_SAMPLE_COUNTS                             0x9380
-#define GL_TEXTURE_IMMUTABLE_LEVELS                      0x8D63
-
-/*------------------------------------------------------------------------*
- * EXT extension tokens
- *------------------------------------------------------------------------*/
-
-/* GL_EXT_blend_minmax */
-#ifndef GL_EXT_blend_minmax
-#define GL_MIN_EXT                                              0x8007
-#define GL_MAX_EXT                                              0x8008
-#endif
-
-/* GL_EXT_discard_framebuffer */
-#ifndef GL_EXT_discard_framebuffer
-#define GL_COLOR_EXT                                            0x1800
-#define GL_DEPTH_EXT                                            0x1801
-#define GL_STENCIL_EXT                                          0x1802
-#endif
-
-/* GL_EXT_multi_draw_arrays */
-/* No new tokens introduced by this extension. */
-
-/* GL_EXT_read_format_bgra */
-#ifndef GL_EXT_read_format_bgra
-#define GL_BGRA_EXT                                             0x80E1
-#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT                       0x8365
-#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT                       0x8366
-#endif
-
-/* GL_EXT_texture_filter_anisotropic */
-#ifndef GL_EXT_texture_filter_anisotropic
-#define GL_TEXTURE_MAX_ANISOTROPY_EXT                           0x84FE
-#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT                       0x84FF
-#endif
-
-/* GL_EXT_texture_format_BGRA8888 */
-#ifndef GL_EXT_texture_format_BGRA8888
-#define GL_BGRA_EXT                                             0x80E1
-#endif
-
-/* GL_EXT_texture_type_2_10_10_10_REV */
-#ifndef GL_EXT_texture_type_2_10_10_10_REV
-#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT                      0x8368
-#endif
-
-/* GL_OES_get_program_binary */
-#ifndef GL_PROGRAM_BINARY_LENGTH_OES
-#define GL_PROGRAM_BINARY_LENGTH_OES                            0x8741
-#define GL_NUM_PROGRAM_BINARY_FORMATS_OES                       0x87FE
-#define GL_PROGRAM_BINARY_FORMATS_OES                           0x87FF
-#endif
-
-
 /* OpenGL ES 3.0 */
 struct __GLsync;
 
 namespace Dali
 {
-
 /**
  * These types are equivalent to those in the GLES2 API.
  * Dali objects should only access GL indirectly, through the Context API.
@@ -837,49 +59,103 @@ namespace Dali
 
 /* OpenGL ES 2.0 */
 
-typedef void             GLvoid;
-typedef char             GLchar;
-typedef unsigned int     GLenum;
-typedef unsigned char    GLboolean;
-typedef unsigned int     GLbitfield;
-typedef int8_t           GLbyte;
-typedef short            GLshort;
-typedef int              GLint;
-typedef int              GLsizei;
-typedef uint8_t          GLubyte;
-typedef unsigned short   GLushort;
-typedef unsigned int     GLuint;
-typedef float            GLfloat;
-typedef float            GLclampf;
-typedef int              GLfixed;
-typedef signed long int  GLintptr;
-typedef signed long int  GLsizeiptr;
+using GLvoid     = void;
+using GLchar     = char;
+using GLenum     = unsigned int;
+using GLboolean  = unsigned char;
+using GLbitfield = unsigned int;
+using GLbyte     = int8_t;
+using GLshort    = short;
+using GLint      = int;
+using GLsizei    = int;
+using GLubyte    = uint8_t;
+using GLushort   = unsigned short;
+using GLuint     = unsigned int;
+using GLfloat    = float;
+using GLclampf   = float;
+using GLfixed    = int;
+using GLintptr   = long;
+using GLsizeiptr = long;
 
 /* OpenGL ES 3.0 */
 
-typedef unsigned short     GLhalf;
-typedef int64_t            GLint64;
-typedef uint64_t           GLuint64;
-typedef __GLsync* GLsync;
+using GLhalf   = unsigned short;
+using GLint64  = int64_t;
+using GLuint64 = uint64_t;
+using GLsync   = __GLsync*;
 
 namespace Integration
 {
-
 /**
  * GlAbstraction is an abstract interface, used to access OpenGL services.
  * A concrete implementation must be created for each platform, and provided when creating the
  * Dali::Integration::Core object.
  */
-class DALI_IMPORT_API GlAbstraction
+class GlAbstraction
 {
 protected:
-
   /**
    * Virtual protected destructor, no deletion through this interface
    */
-  virtual ~GlAbstraction() {}
+  virtual ~GlAbstraction() = default;
 
 public:
+  /**
+   * Invoked by Render thread before Core::Render.
+   */
+  virtual void PreRender() = 0;
+
+  /**
+   * Invoked by Render thread after Core::Render
+   * Inform the gl implementation that the rendering in this frame has finished,
+   * and how much time was spent.
+   */
+  virtual void PostRender() = 0;
+
+  /**
+   * Returns current gles can support surfaceless context
+   * @Return true current gles support surfaceless context
+   */
+  virtual bool IsSurfacelessContextSupported() const = 0;
+
+  /**
+   * Returns current gles can support advanced blend equation
+   * @Return true current gles support advanced blend equation
+   */
+  virtual bool IsAdvancedBlendEquationSupported() = 0;
+
+  /**
+   * Returns current gles can support the blend equation
+   * @Return true current gles support the blend equation
+   */
+  virtual bool IsBlendEquationSupported( DevelBlendEquation::Type blendEquation ) = 0;
+
+  /**
+   * Returns shader prefix of shading language version.
+   * @Return shader prefix of shading language version.
+   */
+  virtual std::string GetShaderVersionPrefix() = 0;
+
+  /**
+   * Returns vertex shader prefix including shading language version.
+   * @Return vertex shader prefix including shading language version.
+   */
+  virtual std::string GetVertexShaderPrefix() = 0;
+
+  /**
+   * Returns fragment shader prefix including shading language version and extension information.
+   * @Return fragment shader prefix including shading language version and extension information.
+   */
+  virtual std::string GetFragmentShaderPrefix() = 0;
+
+  /**
+   * Determine whether to convert pixel format or not.
+   * @param[in] imageGlFormat GLformat of input image.
+   * @param[in] textureGlFormat GLformat of Texture.
+   * @param[in] isSubImage Boolian value for the whether the image is subimage or not
+   * @return Whether the texture will be convert or not.
+   */
+  virtual bool TextureRequiresConverting(const GLenum imageGlFormat, const GLenum textureGlFormat, const bool isSubImage) const = 0;
 
   /**
    * The number of texture units an implementation supports is implementation dependent, but must be at least 8.
@@ -887,7 +163,7 @@ public:
   static const unsigned int MIN_TEXTURE_UNIT_LIMIT = 8;
 
   /* OpenGL ES 2.0 */
-
+  // clang-format off
   virtual void         ActiveTexture (GLenum texture) = 0;
   virtual void         AttachShader (GLuint program, GLuint shader) = 0;
   virtual void         BindAttribLocation (GLuint program, GLuint index, const char* name) = 0;
@@ -1137,11 +413,12 @@ public:
   virtual void           TexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) = 0;
   virtual void           TexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) = 0;
   virtual void           GetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params) = 0;
-
+  virtual void           BlendBarrier (void) = 0;
+  // clang-format on
 };
 
 } // namespace Integration
 
 } // namespace Dali
 
-#endif // __DALI_INTEGRATION_GL_ABSTRACTION_H__
+#endif // DALI_INTEGRATION_GL_ABSTRACTION_H