platform_abstraction_src_files = \
$(platform_abstraction_src_dir)/bitmap.cpp \
$(platform_abstraction_src_dir)/core.cpp \
- $(platform_abstraction_src_dir)/glyph-set.cpp \
$(platform_abstraction_src_dir)/image-data.cpp \
$(platform_abstraction_src_dir)/debug.cpp \
$(platform_abstraction_src_dir)/profiling.cpp \
$(platform_abstraction_src_dir)/input-options.cpp \
- $(platform_abstraction_src_dir)/shader-data.cpp \
$(platform_abstraction_src_dir)/system-overlay.cpp \
$(platform_abstraction_src_dir)/common/lockless-buffer.cpp \
$(platform_abstraction_src_dir)/events/event.cpp \
platform_abstraction_header_files = \
$(platform_abstraction_src_dir)/core.h \
$(platform_abstraction_src_dir)/context-notifier.h \
- $(platform_abstraction_src_dir)/glyph-set.h \
$(platform_abstraction_src_dir)/debug.h \
$(platform_abstraction_src_dir)/profiling.h \
$(platform_abstraction_src_dir)/input-options.h \
$(platform_abstraction_src_dir)/platform-abstraction.h \
$(platform_abstraction_src_dir)/shader-data.h \
$(platform_abstraction_src_dir)/system-overlay.h \
- $(platform_abstraction_src_dir)/common/lockless-buffer.h \
- $(platform_abstraction_src_dir)/text-array.h
+ $(platform_abstraction_src_dir)/common/lockless-buffer.h
platform_abstraction_dynamics_header_files = \
$(platform_abstraction_src_dir)/dynamics/dynamics-body-intf.h \