# Add platform abstraction source files here
SET( platform_abstraction_src_files
+ ${platform_abstraction_src_dir}/addon-manager.cpp
${platform_abstraction_src_dir}/bitmap.cpp
${platform_abstraction_src_dir}/core.cpp
${platform_abstraction_src_dir}/debug.cpp
${platform_abstraction_src_dir}/events/wheel-event-integ.cpp
${platform_abstraction_src_dir}/events/multi-point-event-integ.cpp
${platform_abstraction_src_dir}/events/point.cpp
- ${platform_abstraction_src_dir}/events/touch-event-combiner.cpp
${platform_abstraction_src_dir}/events/touch-event-integ.cpp
+ ${platform_abstraction_src_dir}/events/touch-event-combiner.cpp
+ ${platform_abstraction_src_dir}/events/touch-integ.cpp
)
SET( platform_abstraction_header_files
+ ${platform_abstraction_src_dir}/addon-manager.h
${platform_abstraction_src_dir}/core.h
${platform_abstraction_src_dir}/core-enumerations.h
${platform_abstraction_src_dir}/context-notifier.h
${platform_abstraction_src_dir}/resource-types.h
${platform_abstraction_src_dir}/gl-abstraction.h
${platform_abstraction_src_dir}/gl-defines.h
- ${platform_abstraction_src_dir}/gl-sync-abstraction.h
${platform_abstraction_src_dir}/gl-context-helper-abstraction.h
+ ${platform_abstraction_src_dir}/graphics-sync-abstraction.h
${platform_abstraction_src_dir}/render-controller.h
${platform_abstraction_src_dir}/platform-abstraction.h
${platform_abstraction_src_dir}/processor-interface.h
${platform_abstraction_src_dir}/events/point.h
${platform_abstraction_src_dir}/events/touch-event-combiner.h
${platform_abstraction_src_dir}/events/touch-event-integ.h
+ ${platform_abstraction_src_dir}/events/touch-integ.h
)