#define DALI_INTEGRATION_CORE_H
/*
- * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/public-api/common/dali-common.h>
#include <dali/integration-api/context-notifier.h>
#include <dali/integration-api/core-enumerations.h>
-#include <dali/integration-api/resource-policies.h>
namespace Dali
{
* @param[in] glAbstraction The interface providing OpenGL services.
* @param[in] glSyncAbstraction The interface providing OpenGL sync objects.
* @param[in] glContextHelperAbstraction The interface providing OpenGL context helper objects.
- * @param[in] policy The data retention policy. This depends on application setting
- * and platform support. Dali should honour this policy when deciding to discard
- * intermediate resource data.
* @param[in] renderToFboEnabled Whether rendering into the Frame Buffer Object is enabled.
* @param[in] depthBufferAvailable Whether the depth buffer is available
* @param[in] stencilBufferAvailable Whether the stencil buffer is available
+ * @param[in] partialUpdateAvailble whether the partial update is available
* @return A newly allocated Core.
*/
static Core* New( RenderController& renderController,
GlAbstraction& glAbstraction,
GlSyncAbstraction& glSyncAbstraction,
GlContextHelperAbstraction& glContextHelperAbstraction,
- ResourcePolicy::DataRetention policy,
RenderToFrameBuffer renderToFboEnabled,
DepthBufferAvailable depthBufferAvailable,
- StencilBufferAvailable stencilBufferAvailable );
+ StencilBufferAvailable stencilBufferAvailable,
+ PartialUpdateAvailable partialUpdateAvailable );
/**
* Non-virtual destructor. Core is not intended as a base class.
* @pre The GL context must have been created, and made current.
* @param[out] status showing whether update is required to run.
* @param[in] forceClear force the Clear on the framebuffer even if nothing is rendered.
+ * @param[in] uploadOnly uploadOnly Upload the resource only without rendering.
*/
- void Render( RenderStatus& status, bool forceClear );
+ void Render( RenderStatus& status, bool forceClear, bool uploadOnly );
/**
* @brief Register a processor