* @param[in] scene The scene to be rendered.
* @param[out] damagedRects containing damaged render items rects for this pass.
*/
- void PreRender(Integration::Scene& scene, std::vector<Rect<int>>& damagedRects);
+ void PreRender(RenderStatus& status, Integration::Scene& scene, std::vector<Rect<int>>& damagedRects);
/**
* Render a scene in the next frame. This method should be preceded by a call up PreRender.