class Core;
class GlAbstraction;
class GlSyncAbstraction;
+class GlContextHelperAbstraction;
class PlatformAbstraction;
class Processor;
class RenderController;
* @param[in] platformAbstraction The interface providing platform specific services.
* @param[in] glAbstraction The interface providing OpenGL services.
* @param[in] glSyncAbstraction The interface providing OpenGL sync objects.
+ * @param[in] glContextHelperAbstraction The interface providing OpenGL context helper objects.
* @param[in] policy The data retention policy. This depends on application setting
* and platform support. Dali should honour this policy when deciding to discard
* intermediate resource data.
PlatformAbstraction& platformAbstraction,
GlAbstraction& glAbstraction,
GlSyncAbstraction& glSyncAbstraction,
+ GlContextHelperAbstraction& glContextHelperAbstraction,
ResourcePolicy::DataRetention policy,
RenderToFrameBuffer renderToFboEnabled,
DepthBufferAvailable depthBufferAvailable,
void RecoverFromContextLoss();
/**
- * Notify the Core that the GL surface has been resized.
- * This should be done at least once i.e. after the first call to ContextCreated().
- * The Core will use the surface size for camera calculations, and to set the GL viewport.
+ * Notify the Core that the GL surface has been deleted.
* Multi-threading note: this method should be called from the main thread
- * @param[in] surface The resized surface
+ * @param[in] surface The deleted surface
*/
- void SurfaceResized( Integration::RenderSurface* surface );
+ void SurfaceDeleted( Integration::RenderSurface* surface );
// Core Lifecycle