*
*/
-// EXTERNAL INCLUDES
+// INTERNAL INCLUDES
#include <dali/public-api/common/dali-common.h>
#include <dali/public-api/common/view-mode.h>
#include <dali/integration-api/context-notifier.h>
+#include <dali/integration-api/core-enumerations.h>
#include <dali/integration-api/resource-policies.h>
namespace Dali
* and platform support. Dali should honour this policy when deciding to discard
* intermediate resource data.
* @param[in] renderToFboEnabled Whether rendering into the Frame Buffer Object is enabled.
+ * @param[in] depthBufferAvailable Whether the depth buffer is available
+ * @param[in] stencilBufferAvailable Whether the stencil buffer is available
* @return A newly allocated Core.
*/
static Core* New( RenderController& renderController,
GlSyncAbstraction& glSyncAbstraction,
GestureManager& gestureManager,
ResourcePolicy::DataRetention policy,
- bool renderToFboEnabled );
+ RenderToFrameBuffer renderToFboEnabled,
+ DepthBufferAvailable depthBufferAvailable,
+ StencilBufferAvailable stencilBufferAvailable );
/**
* Non-virtual destructor. Core is not intended as a base class.
* Multi-threading note: this method should be called from a dedicated rendering thread.
* @pre The GL context must have been created, and made current.
* @param[out] status showing whether update is required to run.
+ * @param[in] forceClear force the Clear on the framebuffer even if nothing is rendered.
*/
- void Render( RenderStatus& status );
+ void Render( RenderStatus& status, bool forceClear );
// System-level overlay