/*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2021 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/integration-api/core.h>
// INTERNAL INCLUDES
-#include <dali/public-api/common/dali-common.h>
#include <dali/integration-api/events/event.h>
-#include <dali/integration-api/gl-sync-abstraction.h>
+#include <dali/integration-api/processor-interface.h>
#include <dali/internal/common/core-impl.h>
+#include <dali/public-api/actors/layer.h>
+#include <dali/public-api/common/dali-common.h>
+#include <dali/public-api/render-tasks/render-task-list.h>
namespace Dali
{
-
namespace Integration
{
-
-Core* Core::New(RenderController& renderController, PlatformAbstraction& platformAbstraction,
- GlAbstraction& glAbstraction, GlSyncAbstraction& glSyncAbstraction, GestureManager& gestureManager, ResourcePolicy::DataRetention policy )
-{
- Core* instance = new Core;
- instance->mImpl = new Internal::Core( renderController, platformAbstraction, glAbstraction, glSyncAbstraction, gestureManager, policy );
+Core* Core::New(RenderController& renderController,
+ PlatformAbstraction& platformAbstraction,
+ Graphics::Controller& graphicsController,
+ RenderToFrameBuffer renderToFboEnabled,
+ DepthBufferAvailable depthBufferAvailable,
+ StencilBufferAvailable stencilBufferAvailable,
+ PartialUpdateAvailable partialUpdateAvailable)
+{
+ Core* instance = new Core;
+ instance->mImpl = new Internal::Core(renderController,
+ platformAbstraction,
+ graphicsController,
+ renderToFboEnabled,
+ depthBufferAvailable,
+ stencilBufferAvailable,
+ partialUpdateAvailable);
return instance;
}
delete mImpl;
}
+void Core::Initialize()
+{
+ mImpl->Initialize();
+}
+
ContextNotifierInterface* Core::GetContextNotifier()
{
return mImpl->GetContextNotifier();
}
-// @todo Rename to ResetGlContext
void Core::ContextCreated()
{
mImpl->ContextCreated();
}
-// @todo Replace with StopRendering that prevents RenderManager from rendering
-// until we get ResetGLContext again, change ContextCreated to reset gpu buffer cache,
-// gl texture id's
void Core::ContextDestroyed()
{
mImpl->ContextDestroyed();
mImpl->RecoverFromContextLoss();
}
-void Core::SurfaceResized(unsigned int width, unsigned int height)
-{
- mImpl->SurfaceResized(width, height);
-}
-
-void Core::SetDpi(unsigned int dpiHorizontal, unsigned int dpiVertical)
-{
- mImpl->SetDpi(dpiHorizontal, dpiVertical);
-}
-
-void Core::Suspend()
-{
- mImpl->Suspend();
-}
-
-void Core::Resume()
-{
- mImpl->Resume();
-}
-
void Core::SceneCreated()
{
mImpl->SceneCreated();
mImpl->ProcessEvents();
}
-void Core::UpdateTouchData(const TouchData& touch)
+uint32_t Core::GetMaximumUpdateCount() const
{
- mImpl->UpdateTouchData(touch);
+ return mImpl->GetMaximumUpdateCount();
}
-unsigned int Core::GetMaximumUpdateCount() const
+void Core::Update(float elapsedSeconds, uint32_t lastVSyncTimeMilliseconds, uint32_t nextVSyncTimeMilliseconds, UpdateStatus& status, bool renderToFboEnabled, bool isRenderingToFbo)
{
- return mImpl->GetMaximumUpdateCount();
+ mImpl->Update(elapsedSeconds, lastVSyncTimeMilliseconds, nextVSyncTimeMilliseconds, status, renderToFboEnabled, isRenderingToFbo);
+}
+
+void Core::PreRender(RenderStatus& status, bool forceClear, bool uploadOnly)
+{
+ mImpl->PreRender(status, forceClear, uploadOnly);
}
-void Core::Update( float elapsedSeconds, unsigned int lastVSyncTimeMilliseconds, unsigned int nextVSyncTimeMilliseconds, UpdateStatus& status )
+void Core::PreRender(RenderStatus& status, Integration::Scene& scene, std::vector<Rect<int>>& damagedRects)
{
- mImpl->Update( elapsedSeconds, lastVSyncTimeMilliseconds, nextVSyncTimeMilliseconds, status );
+ mImpl->PreRender(status, scene, damagedRects);
}
-void Core::Render( RenderStatus& status )
+void Core::RenderScene(RenderStatus& status, Integration::Scene& scene, bool renderToFbo)
{
- mImpl->Render( status );
+ mImpl->RenderScene(status, scene, renderToFbo);
}
-SystemOverlay& Core::GetSystemOverlay()
+void Core::RenderScene(RenderStatus& status, Integration::Scene& scene, bool renderToFbo, Rect<int>& clippingRect)
{
- return mImpl->GetSystemOverlay();
+ mImpl->RenderScene(status, scene, renderToFbo, clippingRect);
}
-void Core::SetViewMode( ViewMode viewMode )
+void Core::PostRender(bool uploadOnly)
{
- mImpl->SetViewMode( viewMode );
+ mImpl->PostRender(uploadOnly);
}
-ViewMode Core::GetViewMode() const
+void Core::RegisterProcessor(Processor& processor, bool postProcessor)
{
- return mImpl->GetViewMode();
+ mImpl->RegisterProcessor(processor, postProcessor);
}
-void Core::SetStereoBase( float stereoBase )
+void Core::UnregisterProcessor(Processor& processor, bool postProcessor)
{
- mImpl->SetStereoBase( stereoBase );
+ mImpl->UnregisterProcessor(processor, postProcessor);
}
-float Core::GetStereoBase() const
+ObjectRegistry Core::GetObjectRegistry() const
{
- return mImpl->GetStereoBase();
+ return ObjectRegistry(&mImpl->GetObjectRegistry());
}
Core::Core()
-: mImpl( NULL )
+: mImpl(nullptr)
{
}