// CLASS HEADER
#include <dali/integration-api/core.h>
-// EXTERNAL INCLUDES
-#include <iostream>
-#include <stdarg.h>
-
// INTERNAL INCLUDES
#include <dali/public-api/common/dali-common.h>
#include <dali/integration-api/events/event.h>
namespace Integration
{
-namespace KeepUpdating
-{
-
-const unsigned int NOT_REQUESTED = 0x00; ///< Zero means that no further updates are required
-
-// Bit-field values
-const unsigned int STAGE_KEEP_RENDERING = 0x01; ///< Stage::KeepRendering() is being used
-const unsigned int INCOMING_MESSAGES = 0x02; ///< Event-thread is sending messages to update-thread
-const unsigned int ANIMATIONS_RUNNING = 0x04; ///< Animations are ongoing
-const unsigned int DYNAMICS_CHANGED = 0x08; ///< A dynamics simulation is running
-const unsigned int LOADING_RESOURCES = 0x10; ///< Resources are being loaded
-const unsigned int MONITORING_PERFORMANCE = 0x20; ///< The --enable-performance-monitor option is being used
-const unsigned int RENDER_TASK_SYNC = 0x40; ///< The refresh once render task is waiting for render sync
-
-} // namespace KeepUpdating
-
Core* Core::New(RenderController& renderController, PlatformAbstraction& platformAbstraction,
GlAbstraction& glAbstraction, GlSyncAbstraction& glSyncAbstraction, GestureManager& gestureManager, ResourcePolicy::DataRetention policy )
{
mImpl->Resume();
}
+void Core::SceneCreated()
+{
+ mImpl->SceneCreated();
+}
+
void Core::QueueEvent(const Event& event)
{
mImpl->QueueEvent(event);