ResourcePolicy::DataRetention policy,
RenderToFrameBuffer renderToFboEnabled,
DepthBufferAvailable depthBufferAvailable,
- StencilBufferAvailable stencilBufferAvailable )
+ StencilBufferAvailable stencilBufferAvailable,
+ PartialUpdateAvailable partialUpdateAvailable )
{
Core* instance = new Core;
instance->mImpl = new Internal::Core( renderController,
policy,
renderToFboEnabled,
depthBufferAvailable,
- stencilBufferAvailable );
+ stencilBufferAvailable,
+ partialUpdateAvailable );
return instance;
}
mImpl->Update( elapsedSeconds, lastVSyncTimeMilliseconds, nextVSyncTimeMilliseconds, status, renderToFboEnabled, isRenderingToFbo );
}
-void Core::Render( RenderStatus& status, bool forceClear )
+void Core::Render( RenderStatus& status, bool forceClear, bool uploadOnly )
{
- mImpl->Render( status, forceClear );
+ mImpl->Render( status, forceClear, uploadOnly );
}
void Core::RegisterProcessor( Processor& processor )