[dali_2.0.3] Merge branch 'devel/master'
[platform/core/uifw/dali-core.git] / dali / integration-api / core.cpp
index 44a4323..83cfedf 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2014 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2020 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 // CLASS HEADER
 #include <dali/integration-api/core.h>
 
-// EXTERNAL INCLUDES
-#include <iostream>
-#include <stdarg.h>
-
 // INTERNAL INCLUDES
-#include <dali/public-api/common/dali-common.h>
 #include <dali/integration-api/events/event.h>
+#include <dali/integration-api/gl-context-helper-abstraction.h>
 #include <dali/integration-api/gl-sync-abstraction.h>
+#include <dali/integration-api/processor-interface.h>
 #include <dali/internal/common/core-impl.h>
+#include <dali/public-api/actors/layer.h>
+#include <dali/public-api/common/dali-common.h>
+#include <dali/public-api/render-tasks/render-task-list.h>
 
 namespace Dali
 {
-
 namespace Integration
 {
-
-namespace KeepUpdating
-{
-
-const unsigned int NOT_REQUESTED = 0x00; ///< Zero means that no further updates are required
-
-// Bit-field values
-const unsigned int STAGE_KEEP_RENDERING   = 0x01;  ///< Stage::KeepRendering() is being used
-const unsigned int INCOMING_MESSAGES      = 0x02;  ///< Event-thread is sending messages to update-thread
-const unsigned int ANIMATIONS_RUNNING     = 0x04;  ///< Animations are ongoing
-const unsigned int DYNAMICS_CHANGED       = 0x08;  ///< A dynamics simulation is running
-const unsigned int LOADING_RESOURCES      = 0x10;  ///< Resources are being loaded
-const unsigned int MONITORING_PERFORMANCE = 0x20;  ///< The --enable-performance-monitor option is being used
-const unsigned int RENDER_TASK_SYNC       = 0x40;  ///< The refresh once render task is waiting for render sync
-
-} // namespace KeepUpdating
-
-Core* Core::New(RenderController& renderController, PlatformAbstraction& platformAbstraction,
-                GlAbstraction& glAbstraction, GlSyncAbstraction& glSyncAbstraction, GestureManager& gestureManager, ResourcePolicy::DataRetention policy )
-{
-  Core* instance = new Core;
-  instance->mImpl = new Internal::Core( renderController, platformAbstraction, glAbstraction, glSyncAbstraction, gestureManager, policy );
+Core* Core::New(RenderController&           renderController,
+                PlatformAbstraction&        platformAbstraction,
+                GlAbstraction&              glAbstraction,
+                GlSyncAbstraction&          glSyncAbstraction,
+                GlContextHelperAbstraction& glContextHelperAbstraction,
+                RenderToFrameBuffer         renderToFboEnabled,
+                DepthBufferAvailable        depthBufferAvailable,
+                StencilBufferAvailable      stencilBufferAvailable,
+                PartialUpdateAvailable      partialUpdateAvailable)
+{
+  Core* instance  = new Core;
+  instance->mImpl = new Internal::Core(renderController,
+                                       platformAbstraction,
+                                       glAbstraction,
+                                       glSyncAbstraction,
+                                       glContextHelperAbstraction,
+                                       renderToFboEnabled,
+                                       depthBufferAvailable,
+                                       stencilBufferAvailable,
+                                       partialUpdateAvailable);
 
   return instance;
 }
@@ -64,20 +61,21 @@ Core::~Core()
   delete mImpl;
 }
 
+void Core::Initialize()
+{
+  mImpl->Initialize();
+}
+
 ContextNotifierInterface* Core::GetContextNotifier()
 {
   return mImpl->GetContextNotifier();
 }
 
-// @todo Rename to ResetGlContext
 void Core::ContextCreated()
 {
   mImpl->ContextCreated();
 }
 
-// @todo Replace with StopRendering that prevents RenderManager from rendering
-// until we get ResetGLContext again, change ContextCreated to reset gpu buffer cache,
-// gl texture id's
 void Core::ContextDestroyed()
 {
   mImpl->ContextDestroyed();
@@ -88,24 +86,9 @@ void Core::RecoverFromContextLoss()
   mImpl->RecoverFromContextLoss();
 }
 
-void Core::SurfaceResized(unsigned int width, unsigned int height)
+void Core::SceneCreated()
 {
-  mImpl->SurfaceResized(width, height);
-}
-
-void Core::SetDpi(unsigned int dpiHorizontal, unsigned int dpiVertical)
-{
-  mImpl->SetDpi(dpiHorizontal, dpiVertical);
-}
-
-void Core::Suspend()
-{
-  mImpl->Suspend();
-}
-
-void Core::Resume()
-{
-  mImpl->Resume();
+  mImpl->SceneCreated();
 }
 
 void Core::QueueEvent(const Event& event)
@@ -118,53 +101,58 @@ void Core::ProcessEvents()
   mImpl->ProcessEvents();
 }
 
-void Core::UpdateTouchData(const TouchData& touch)
+uint32_t Core::GetMaximumUpdateCount() const
 {
-  mImpl->UpdateTouchData(touch);
+  return mImpl->GetMaximumUpdateCount();
 }
 
-unsigned int Core::GetMaximumUpdateCount() const
+void Core::Update(float elapsedSeconds, uint32_t lastVSyncTimeMilliseconds, uint32_t nextVSyncTimeMilliseconds, UpdateStatus& status, bool renderToFboEnabled, bool isRenderingToFbo)
 {
-  return mImpl->GetMaximumUpdateCount();
+  mImpl->Update(elapsedSeconds, lastVSyncTimeMilliseconds, nextVSyncTimeMilliseconds, status, renderToFboEnabled, isRenderingToFbo);
+}
+
+void Core::PreRender(RenderStatus& status, bool forceClear, bool uploadOnly)
+{
+  mImpl->PreRender(status, forceClear, uploadOnly);
 }
 
-void Core::Update( float elapsedSeconds, unsigned int lastVSyncTimeMilliseconds, unsigned int nextVSyncTimeMilliseconds, UpdateStatus& status )
+void Core::PreRender(Integration::Scene& scene, std::vector<Rect<int>>& damagedRects)
 {
-  mImpl->Update( elapsedSeconds, lastVSyncTimeMilliseconds, nextVSyncTimeMilliseconds, status );
+  mImpl->PreRender(scene, damagedRects);
 }
 
-void Core::Render( RenderStatus& status )
+void Core::RenderScene(RenderStatus& status, Integration::Scene& scene, bool renderToFbo)
 {
-  mImpl->Render( status );
+  mImpl->RenderScene(status, scene, renderToFbo);
 }
 
-SystemOverlay& Core::GetSystemOverlay()
+void Core::RenderScene(RenderStatus& status, Integration::Scene& scene, bool renderToFbo, Rect<int>& clippingRect)
 {
-  return mImpl->GetSystemOverlay();
+  mImpl->RenderScene(status, scene, renderToFbo, clippingRect);
 }
 
-void Core::SetViewMode( ViewMode viewMode )
+void Core::PostRender(bool uploadOnly)
 {
-  mImpl->SetViewMode( viewMode );
+  mImpl->PostRender(uploadOnly);
 }
 
-ViewMode Core::GetViewMode() const
+void Core::RegisterProcessor(Processor& processor)
 {
-  return mImpl->GetViewMode();
+  mImpl->RegisterProcessor(processor);
 }
 
-void Core::SetStereoBase( float stereoBase )
+void Core::UnregisterProcessor(Processor& processor)
 {
-  mImpl->SetStereoBase( stereoBase );
+  mImpl->UnregisterProcessor(processor);
 }
 
-float Core::GetStereoBase() const
+ObjectRegistry Core::GetObjectRegistry() const
 {
-  return mImpl->GetStereoBase();
+  return ObjectRegistry(&mImpl->GetObjectRegistry());
 }
 
 Core::Core()
-: mImpl( NULL )
+: mImpl(nullptr)
 {
 }