GlSyncAbstraction& glSyncAbstraction,
GestureManager& gestureManager,
ResourcePolicy::DataRetention policy,
- bool renderToFboEnabled )
+ RenderToFrameBuffer renderToFboEnabled,
+ DepthBufferAvailable depthBufferAvailable,
+ StencilBufferAvailable stencilBufferAvailable )
{
Core* instance = new Core;
instance->mImpl = new Internal::Core( renderController,
glSyncAbstraction,
gestureManager,
policy,
- renderToFboEnabled );
+ renderToFboEnabled,
+ depthBufferAvailable,
+ stencilBufferAvailable );
return instance;
}