Disable certain GL calls when depth and/or stencil buffers are not available
[platform/core/uifw/dali-core.git] / dali / integration-api / core.cpp
index dbe71ec..41dfa0d 100644 (file)
@@ -36,7 +36,9 @@ Core* Core::New( RenderController& renderController,
                  GlSyncAbstraction& glSyncAbstraction,
                  GestureManager& gestureManager,
                  ResourcePolicy::DataRetention policy,
-                 bool renderToFboEnabled )
+                 RenderToFrameBuffer renderToFboEnabled,
+                 DepthBufferAvailable depthBufferAvailable,
+                 StencilBufferAvailable stencilBufferAvailable )
 {
   Core* instance = new Core;
   instance->mImpl = new Internal::Core( renderController,
@@ -45,7 +47,9 @@ Core* Core::New( RenderController& renderController,
                                         glSyncAbstraction,
                                         gestureManager,
                                         policy,
-                                        renderToFboEnabled );
+                                        renderToFboEnabled,
+                                        depthBufferAvailable,
+                                        stencilBufferAvailable );
 
   return instance;
 }