-//
-// Copyright (c) 2014 Samsung Electronics Co., Ltd.
-//
-// Licensed under the Flora License, Version 1.0 (the License);
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://floralicense.org/license/
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an AS IS BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
+/*
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
// CLASS HEADER
#include <dali/integration-api/core.h>
-
-// EXTERNAL INCLUDES
-#include <iostream>
-#include <stdarg.h>
+#include <dali/integration-api/render-surface.h>
// INTERNAL INCLUDES
#include <dali/public-api/common/dali-common.h>
+#include <dali/public-api/actors/layer.h>
+#include <dali/public-api/render-tasks/render-task-list.h>
#include <dali/integration-api/events/event.h>
#include <dali/integration-api/gl-sync-abstraction.h>
+#include <dali/integration-api/gl-context-helper-abstraction.h>
+#include <dali/integration-api/processor-interface.h>
#include <dali/internal/common/core-impl.h>
namespace Dali
namespace Integration
{
-namespace KeepUpdating
-{
-
-const unsigned int NOT_REQUESTED = 0x00; ///< Zero means that no further updates are required
-
-// Bit-field values
-const unsigned int STAGE_KEEP_RENDERING = 0x01; ///< Stage::KeepRendering() is being used
-const unsigned int INCOMING_MESSAGES = 0x02; ///< Event-thread is sending messages to update-thread
-const unsigned int ANIMATIONS_RUNNING = 0x04; ///< Animations are ongoing
-const unsigned int DYNAMICS_CHANGED = 0x08; ///< A dynamics simulation is running
-const unsigned int LOADING_RESOURCES = 0x10; ///< Resources are being loaded
-const unsigned int NOTIFICATIONS_PENDING = 0x20; ///< Notifications are pending for the event-thread
-const unsigned int MONITORING_PERFORMANCE = 0x40; ///< The --enable-performance-monitor option is being used
-const unsigned int RENDER_TASK_SYNC = 0x80; ///< The refresh once render task is waiting for render sync
-
-} // namespace KeepUpdating
-
-Core* Core::New(RenderController& renderController, PlatformAbstraction& platformAbstraction,
- GlAbstraction& glAbstraction, GlSyncAbstraction& glSyncAbstraction, GestureManager& gestureManager)
+Core* Core::New( RenderController& renderController,
+ PlatformAbstraction& platformAbstraction,
+ GlAbstraction& glAbstraction,
+ GlSyncAbstraction& glSyncAbstraction,
+ GlContextHelperAbstraction& glContextHelperAbstraction,
+ ResourcePolicy::DataRetention policy,
+ RenderToFrameBuffer renderToFboEnabled,
+ DepthBufferAvailable depthBufferAvailable,
+ StencilBufferAvailable stencilBufferAvailable )
{
Core* instance = new Core;
- instance->mImpl = new Internal::Core( renderController, platformAbstraction, glAbstraction, glSyncAbstraction, gestureManager );
+ instance->mImpl = new Internal::Core( renderController,
+ platformAbstraction,
+ glAbstraction,
+ glSyncAbstraction,
+ glContextHelperAbstraction,
+ policy,
+ renderToFboEnabled,
+ depthBufferAvailable,
+ stencilBufferAvailable );
return instance;
}
delete mImpl;
}
-void Core::ContextCreated()
+void Core::Initialize()
{
- mImpl->ContextCreated();
+ mImpl->Initialize();
}
-void Core::ContextToBeDestroyed()
+ContextNotifierInterface* Core::GetContextNotifier()
{
- mImpl->ContextToBeDestroyed();
+ return mImpl->GetContextNotifier();
}
-void Core::SurfaceResized(unsigned int width, unsigned int height)
+void Core::ContextCreated()
{
- mImpl->SurfaceResized(width, height);
+ mImpl->ContextCreated();
}
-void Core::SetDpi(unsigned int dpiHorizontal, unsigned int dpiVertical)
+void Core::ContextDestroyed()
{
- mImpl->SetDpi(dpiHorizontal, dpiVertical);
+ mImpl->ContextDestroyed();
}
-void Core::SetMinimumFrameTimeInterval(unsigned int interval)
+void Core::RecoverFromContextLoss()
{
- mImpl->SetMinimumFrameTimeInterval(interval);
+ mImpl->RecoverFromContextLoss();
}
-void Core::Suspend()
+void Core::SurfaceDeleted( Integration::RenderSurface* surface )
{
- mImpl->Suspend();
+ mImpl->SurfaceDeleted(surface);
}
-void Core::Resume()
+void Core::SceneCreated()
{
- mImpl->Resume();
+ mImpl->SceneCreated();
}
void Core::QueueEvent(const Event& event)
mImpl->ProcessEvents();
}
-void Core::UpdateTouchData(const TouchData& touch)
-{
- mImpl->UpdateTouchData(touch);
-}
-
-unsigned int Core::GetMaximumUpdateCount() const
+uint32_t Core::GetMaximumUpdateCount() const
{
return mImpl->GetMaximumUpdateCount();
}
-void Core::Update( UpdateStatus& status )
-{
- mImpl->Update( status );
-}
-
-void Core::Render( RenderStatus& status )
-{
- mImpl->Render( status );
-}
-
-void Core::Sleep()
+void Core::Update( float elapsedSeconds, uint32_t lastVSyncTimeMilliseconds, uint32_t nextVSyncTimeMilliseconds, UpdateStatus& status, bool renderToFboEnabled, bool isRenderingToFbo )
{
- mImpl->Sleep();
+ mImpl->Update( elapsedSeconds, lastVSyncTimeMilliseconds, nextVSyncTimeMilliseconds, status, renderToFboEnabled, isRenderingToFbo );
}
-void Core::WakeUp()
+void Core::Render( RenderStatus& status, bool forceClear )
{
- mImpl->WakeUp();
+ mImpl->Render( status, forceClear );
}
-void Core::VSync( unsigned int frameNumber, unsigned int seconds, unsigned int microseconds )
+void Core::RegisterProcessor( Processor& processor )
{
- mImpl->VSync( frameNumber, seconds, microseconds );
+ mImpl->RegisterProcessor( processor );
}
-SystemOverlay& Core::GetSystemOverlay()
+void Core::UnregisterProcessor( Processor& processor )
{
- return mImpl->GetSystemOverlay();
+ mImpl->UnregisterProcessor( processor );
}
Core::Core()