#include <dali/public-api/render-tasks/render-task-list.h>
#include <dali/integration-api/events/event.h>
#include <dali/integration-api/gl-sync-abstraction.h>
+#include <dali/integration-api/gl-context-helper-abstraction.h>
#include <dali/integration-api/processor-interface.h>
#include <dali/internal/common/core-impl.h>
PlatformAbstraction& platformAbstraction,
GlAbstraction& glAbstraction,
GlSyncAbstraction& glSyncAbstraction,
- GestureManager& gestureManager,
+ GlContextHelperAbstraction& glContextHelperAbstraction,
ResourcePolicy::DataRetention policy,
RenderToFrameBuffer renderToFboEnabled,
DepthBufferAvailable depthBufferAvailable,
platformAbstraction,
glAbstraction,
glSyncAbstraction,
- gestureManager,
+ glContextHelperAbstraction,
policy,
renderToFboEnabled,
depthBufferAvailable,
mImpl->RecoverFromContextLoss();
}
-void Core::SurfaceResized( Integration::RenderSurface* surface )
+void Core::SurfaceDeleted( Integration::RenderSurface* surface )
{
- mImpl->SurfaceResized(surface);
+ mImpl->SurfaceDeleted(surface);
}
void Core::SceneCreated()