return mImpl->GetMaximumUpdateCount();
}
-void Core::Update(float elapsedSeconds, uint32_t lastVSyncTimeMilliseconds, uint32_t nextVSyncTimeMilliseconds, UpdateStatus& status, bool renderToFboEnabled, bool isRenderingToFbo)
+void Core::Update(float elapsedSeconds, uint32_t lastVSyncTimeMilliseconds, uint32_t nextVSyncTimeMilliseconds, UpdateStatus& status, bool renderToFboEnabled, bool isRenderingToFbo, bool uploadOnly)
{
- mImpl->Update(elapsedSeconds, lastVSyncTimeMilliseconds, nextVSyncTimeMilliseconds, status, renderToFboEnabled, isRenderingToFbo);
+ mImpl->Update(elapsedSeconds, lastVSyncTimeMilliseconds, nextVSyncTimeMilliseconds, status, renderToFboEnabled, isRenderingToFbo, uploadOnly);
}
-void Core::PreRender(RenderStatus& status, bool forceClear, bool uploadOnly)
+void Core::PreRender(RenderStatus& status, bool forceClear)
{
- mImpl->PreRender(status, forceClear, uploadOnly);
+ mImpl->PreRender(status, forceClear);
}
void Core::PreRender(Integration::Scene& scene, std::vector<Rect<int>>& damagedRects)
mImpl->RenderScene(status, scene, renderToFbo, clippingRect);
}
-void Core::PostRender(bool uploadOnly)
+void Core::PostRender()
{
- mImpl->PostRender(uploadOnly);
+ mImpl->PostRender();
}
void Core::RegisterProcessor(Processor& processor, bool postProcessor)