/*
- * Copyright (c) 2020 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2022 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
void ConvertToGlFormat(Format pixelformat, unsigned& pixelDataType, unsigned& internalFormat)
{
// Compressed textures have no pixelDataType, so init to an invalid value:
- pixelDataType = -1;
+ pixelDataType = GL_INVALID_VALUE;
switch(pixelformat)
{
internalFormat = GL_RGB;
break;
}
+ case R11G11B10F:
+ {
+ DALI_LOG_INFO(Debug::Filter::gImage, Debug::Verbose, "Using GLES 3.0 GLES 3.0 floating point format.\n");
+ pixelDataType = GL_FLOAT;
+ internalFormat = GL_R11F_G11F_B10F;
+ break;
+ }
// GLES 3.0 depth and stencil formats
case Pixel::DEPTH_UNSIGNED_INT:
break;
}
+ // Chrominance formats
+ case Pixel::CHROMINANCE_U:
+ {
+ pixelDataType = GL_UNSIGNED_BYTE;
+ internalFormat = GL_LUMINANCE; // GL doesn't support chrominance format. We should convert it in the shader.
+ break;
+ }
+ case Pixel::CHROMINANCE_V:
+ {
+ pixelDataType = GL_UNSIGNED_BYTE;
+ internalFormat = GL_LUMINANCE; // GL doesn't support chrominance format. We should convert it in the shader.
+ break;
+ }
+
case INVALID:
{
DALI_LOG_ERROR("Invalid pixel format for bitmap\n");