break;
}
+ // GLES 3.0 depth and stencil formats
+ case Pixel::DEPTH_UNSIGNED_INT:
+ {
+ pixelDataType = GL_UNSIGNED_INT;
+ internalFormat = GL_DEPTH_COMPONENT;
+ break;
+ }
+ case Pixel::DEPTH_FLOAT:
+ {
+ pixelDataType = GL_FLOAT;
+ internalFormat = GL_DEPTH_COMPONENT;
+ break;
+ }
+ case Pixel::DEPTH_STENCIL:
+ {
+ pixelDataType = GL_UNSIGNED_INT_24_8;
+ internalFormat = GL_DEPTH_STENCIL;
+ break;
+ }
+
case INVALID:
{
DALI_LOG_ERROR( "Invalid pixel format for bitmap\n" );