class SceneHolder;
}
+using SceneHolderList = std::vector<Dali::Integration::SceneHolder>;
+
namespace Internal
{
public:
typedef Signal< void (Adaptor&) > AdaptorSignalType; ///< Generic Type for adaptor signals
- typedef Signal< void (Window&) > WindowCreatedSignalType; ///< Window created signal type
+ typedef Signal< void (Dali::Integration::SceneHolder&) > WindowCreatedSignalType; ///< SceneHolder created signal type
using SurfaceSize = Uint16Pair; ///< Surface size type
Dali::WindowContainer GetWindows() const;
/**
+ * @brief Get the list of scene holders.
+ * @return The list of scene holers
+ */
+ SceneHolderList GetSceneHolders() const;
+
+ /**
* @brief Called when the window becomes fully or partially visible.
*/
void OnWindowShown();
AdaptorSignalType& LanguageChangedSignal();
/**
- * @brief This signal is emitted when a new window is created
+ * @brief This signal is emitted when a new window (scene holder) is created
*
* @return The signal to connect to
*/