#define DALI_INTEGRATION_ADAPTOR_H
/*
- * Copyright (c) 2018 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
// EXTERNAL INCLUDES
#include <dali/public-api/signals/callback.h>
#include <dali/public-api/signals/dali-signal.h>
+#include <dali/public-api/math/uint-16-pair.h>
#include <dali/public-api/math/rect.h>
#include <dali/public-api/events/touch-event.h>
#include <dali/public-api/common/view-mode.h>
+#include <dali/public-api/object/any.h>
#include <dali/integration-api/processor-interface.h>
// INTERNAL INCLUDES
namespace Dali
{
-class RenderSurface;
+class RenderSurfaceInterface;
+
+using WindowContainer = std::vector<Window>;
+
+namespace Integration
+{
+class SceneHolder;
+}
+
namespace Internal
{
public:
typedef Signal< void (Adaptor&) > AdaptorSignalType; ///< Generic Type for adaptor signals
+ typedef Signal< void (Window&) > WindowCreatedSignalType; ///< Window created signal type
+
+ using SurfaceSize = Uint16Pair; ///< Surface size type
public:
/**
/**
* @brief Create a new adaptor using render surface.
*
- * @param[in] nativeWindow native window handle
+ * @param[in] window The window to draw onto
* @param[in] surface The surface to draw onto
* @return a reference to the adaptor handle
*/
- static Adaptor& New( Any nativeWindow, const Dali::RenderSurface& surface );
+ static Adaptor& New( Window window, const Dali::RenderSurfaceInterface& surface );
/**
* @brief Create a new adaptor using render surface.
*
- * @param[in] nativeWindow native window handle
+ * @param[in] window The window to draw onto
* @param[in] surface The surface to draw onto
* @param[in] configuration The context loss configuration.
* @return a reference to the adaptor handle
*/
- static Adaptor& New( Any nativeWindow, const Dali::RenderSurface& surface, Configuration::ContextLoss configuration = Configuration::APPLICATION_DOES_NOT_HANDLE_CONTEXT_LOSS);
+ static Adaptor& New( Window window, const Dali::RenderSurfaceInterface& surface, Configuration::ContextLoss configuration = Configuration::APPLICATION_DOES_NOT_HANDLE_CONTEXT_LOSS);
+
+ /**
+ * @brief Create a new adaptor using the SceneHolder.
+ *
+ * @param[in] sceneHolder The SceneHolder to draw onto
+ * @return a reference to the adaptor handle
+ */
+ static Adaptor& New( Dali::Integration::SceneHolder sceneHolder );
+
+ /**
+ * @brief Create a new adaptor using the SceneHolder.
+ *
+ * @param[in] sceneHolder The SceneHolder to draw onto
+ * @param[in] configuration The context loss configuration.
+ * @return a reference to the adaptor handle
+ */
+ static Adaptor& New( Dali::Integration::SceneHolder sceneHolder, Configuration::ContextLoss configuration );
+
+ /**
+ * @brief Create a new adaptor using render surface.
+ *
+ * @param[in] sceneHolder The SceneHolder to draw onto
+ * @param[in] surface The surface to draw onto
+ * @return a reference to the adaptor handle
+ */
+ static Adaptor& New( Dali::Integration::SceneHolder sceneHolder, const Dali::RenderSurfaceInterface& surface );
+
+ /**
+ * @brief Create a new adaptor using render surface.
+ *
+ * @param[in] sceneHolder The SceneHolder to draw onto
+ * @param[in] surface The surface to draw onto
+ * @param[in] configuration The context loss configuration.
+ * @return a reference to the adaptor handle
+ */
+ static Adaptor& New( Dali::Integration::SceneHolder sceneHolder, const Dali::RenderSurfaceInterface& surface, Configuration::ContextLoss configuration = Configuration::APPLICATION_DOES_NOT_HANDLE_CONTEXT_LOSS);
/**
* @brief Virtual Destructor.
bool AddIdle( CallbackBase* callback, bool hasReturnValue );
/**
+ * @brief Adds a new Window instance to the Adaptor
+ *
+ * @param[in] childWindow The child window instance
+ * @param[in] childWindowName The child window title/name
+ * @param[in] childWindowClassName The class name that the child window belongs to
+ * @param[in] childWindowMode The mode of the child window
+ */
+ bool AddWindow( Dali::Integration::SceneHolder childWindow,
+ const std::string& childWindowName,
+ const std::string& childWindowClassName,
+ bool childWindowMode );
+
+ /**
* @brief Removes a previously added @p callback.
* @note Function must be called from the main event thread only.
*
/**
* @brief Replaces the rendering surface
*
- * @param[in] nativeWindow native window handle
+ * @param[in] window The window to replace the surface for
+ * @param[in] surface to use
+ */
+ void ReplaceSurface( Window window, Dali::RenderSurfaceInterface& surface );
+
+ /**
+ * @brief Replaces the rendering surface
+ *
+ * @param[in] sceneHolder The SceneHolder to replace the surface for
* @param[in] surface to use
*/
- void ReplaceSurface( Any nativeWindow, Dali::RenderSurface& surface );
+ void ReplaceSurface( Dali::Integration::SceneHolder sceneHolder, Dali::RenderSurfaceInterface& surface );
/**
* @brief Get the render surface the adaptor is using to render to.
*
* @return reference to current render surface
*/
- RenderSurface& GetSurface();
+ Dali::RenderSurfaceInterface& GetSurface();
/**
* @brief Gets native window handle
Any GetNativeWindowHandle();
/**
+ * @brief Retrieve native window handle that the given actor is added to.
+ *
+ * @param[in] actor The actor
+ * @return native window handle
+ */
+ Any GetNativeWindowHandle( Actor actor );
+
+ /**
* @brief Get the native display associated with the graphics backend
*
* @return A handle to the native display
void SetPreRenderCallback( CallbackBase* callback );
/**
- * @brief Set whether the frame count per render is managed using the hardware VSync or
- * manually timed.
- *
- * @param[in] useHardware True if the hardware VSync should be used
- */
- void SetUseHardwareVSync(bool useHardware);
-
- /**
* @brief Returns a reference to the instance of the adaptor used by the current thread.
*
* @return A reference to the adaptor.
void NotifyLanguageChanged();
/**
- * @brief Sets minimum distance in pixels that the fingers must move towards/away from each other in order to
- * trigger a pinch gesture
- *
- * @param[in] distance The minimum pinch distance in pixels
- */
- void SetMinimumPinchDistance(float distance);
-
- /**
* @brief Feed a touch point to the adaptor.
*
* @param[in] point touch point
void SceneCreated();
/**
+ * @brief Informs core the surface size has changed.
+ *
+ * @param[in] surface The current render surface
+ * @param[in] surfaceSize The new surface size
+ */
+ void SurfaceResizePrepare( Dali::RenderSurfaceInterface* surface, SurfaceSize surfaceSize );
+
+ /**
+ * @brief Informs ThreadController the surface size has changed.
+ *
+ * @param[in] surface The current render surface
+ * @param[in] surfaceSize The new surface size
+ */
+ void SurfaceResizeComplete( Dali::RenderSurfaceInterface* surface, SurfaceSize surfaceSize );
+
+ /**
* @brief Renders once more even if we're paused
* @note Will not work if the window is hidden.
*/
*/
void UnregisterProcessor( Integration::Processor& processor );
+ /**
+ * @brief Get the list of windows created.
+ * @return The list of windows
+ */
+ Dali::WindowContainer GetWindows() const;
+
+ /**
+ * @brief Called when the window becomes fully or partially visible.
+ */
+ void OnWindowShown();
+
+ /**
+ * @brief Called when the window is fully hidden.
+ */
+ void OnWindowHidden();
+
public: // Signals
/**
*/
AdaptorSignalType& LanguageChangedSignal();
+ /**
+ * @brief This signal is emitted when a new window is created
+ *
+ * @return The signal to connect to
+ */
+ WindowCreatedSignalType& WindowCreatedSignal();
+
private:
// Undefined