void SetPreRenderCallback( CallbackBase* callback );
/**
- * @brief Set whether the frame count per render is managed using the hardware VSync or
- * manually timed.
- *
- * @param[in] useHardware True if the hardware VSync should be used
- */
- void SetUseHardwareVSync(bool useHardware);
-
- /**
* @brief Returns a reference to the instance of the adaptor used by the current thread.
*
* @return A reference to the adaptor.