#define DALI_INTEGRATION_ADAPTOR_H
/*
- * Copyright (c) 2018 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
#include <dali/public-api/math/rect.h>
#include <dali/public-api/events/touch-event.h>
#include <dali/public-api/common/view-mode.h>
+#include <dali/public-api/object/any.h>
+#include <dali/integration-api/processor-interface.h>
// INTERNAL INCLUDES
#include <dali/public-api/adaptor-framework/window.h>
namespace Dali
{
-class RenderSurface;
+class RenderSurfaceInterface;
+
+namespace Integration
+{
+class SceneHolder;
+}
+
namespace Internal
{
/**
* @brief Create a new adaptor using render surface.
*
- * @param[in] nativeWindow native window handle
+ * @param[in] window The window to draw onto
+ * @param[in] surface The surface to draw onto
+ * @return a reference to the adaptor handle
+ */
+ static Adaptor& New( Window window, const Dali::RenderSurfaceInterface& surface );
+
+ /**
+ * @brief Create a new adaptor using render surface.
+ *
+ * @param[in] window The window to draw onto
+ * @param[in] surface The surface to draw onto
+ * @param[in] configuration The context loss configuration.
+ * @return a reference to the adaptor handle
+ */
+ static Adaptor& New( Window window, const Dali::RenderSurfaceInterface& surface, Configuration::ContextLoss configuration = Configuration::APPLICATION_DOES_NOT_HANDLE_CONTEXT_LOSS);
+
+ /**
+ * @brief Create a new adaptor using the SceneHolder.
+ *
+ * @param[in] sceneHolder The SceneHolder to draw onto
+ * @return a reference to the adaptor handle
+ */
+ static Adaptor& New( Dali::Integration::SceneHolder sceneHolder );
+
+ /**
+ * @brief Create a new adaptor using the SceneHolder.
+ *
+ * @param[in] sceneHolder The SceneHolder to draw onto
+ * @param[in] configuration The context loss configuration.
+ * @return a reference to the adaptor handle
+ */
+ static Adaptor& New( Dali::Integration::SceneHolder sceneHolder, Configuration::ContextLoss configuration );
+
+ /**
+ * @brief Create a new adaptor using render surface.
+ *
+ * @param[in] sceneHolder The SceneHolder to draw onto
* @param[in] surface The surface to draw onto
* @return a reference to the adaptor handle
*/
- static Adaptor& New( Any nativeWindow, const Dali::RenderSurface& surface );
+ static Adaptor& New( Dali::Integration::SceneHolder sceneHolder, const Dali::RenderSurfaceInterface& surface );
/**
* @brief Create a new adaptor using render surface.
*
- * @param[in] nativeWindow native window handle
+ * @param[in] sceneHolder The SceneHolder to draw onto
* @param[in] surface The surface to draw onto
* @param[in] configuration The context loss configuration.
* @return a reference to the adaptor handle
*/
- static Adaptor& New( Any nativeWindow, const Dali::RenderSurface& surface, Configuration::ContextLoss configuration = Configuration::APPLICATION_DOES_NOT_HANDLE_CONTEXT_LOSS);
+ static Adaptor& New( Dali::Integration::SceneHolder sceneHolder, const Dali::RenderSurfaceInterface& surface, Configuration::ContextLoss configuration = Configuration::APPLICATION_DOES_NOT_HANDLE_CONTEXT_LOSS);
/**
* @brief Virtual Destructor.
/**
* @brief Replaces the rendering surface
*
- * @param[in] nativeWindow native window handle
+ * @param[in] window The window to replace the surface for
+ * @param[in] surface to use
+ */
+ void ReplaceSurface( Window window, Dali::RenderSurfaceInterface& surface );
+
+ /**
+ * @brief Replaces the rendering surface
+ *
+ * @param[in] sceneHolder The SceneHolder to replace the surface for
* @param[in] surface to use
*/
- void ReplaceSurface( Any nativeWindow, Dali::RenderSurface& surface );
+ void ReplaceSurface( Dali::Integration::SceneHolder sceneHolder, Dali::RenderSurfaceInterface& surface );
/**
* @brief Get the render surface the adaptor is using to render to.
*
* @return reference to current render surface
*/
- RenderSurface& GetSurface();
+ Dali::RenderSurfaceInterface& GetSurface();
/**
* @brief Gets native window handle
void SceneCreated();
/**
- * @copydoc Dali::Application::SetViewMode();
- */
- void SetViewMode( ViewMode viewMode );
-
- /**
- * @copydoc Dali::Application::SetStereoBase();
- */
- void SetStereoBase( float stereoBase );
-
- /**
* @brief Renders once more even if we're paused
* @note Will not work if the window is hidden.
*/
*/
const LogFactoryInterface& GetLogFactory();
+ /**
+ * @brief Register a processor implementing the Integration::Processor interface with dali-core.
+ * @param[in] processor the Processor to register
+ * @note using this api does not maintain the processor's lifecycle, must be done elsewhere.
+ */
+ void RegisterProcessor( Integration::Processor& processor );
+
+ /**
+ * @brief Unregister a previously registered processor from dali-core.
+ * @param[in] processor the Processor to unregister
+ */
+ void UnregisterProcessor( Integration::Processor& processor );
+
public: // Signals
/**