KeyEventGeneratedSignalType& KeyEventGeneratedSignal();
/**
+ * @brief This signal is emitted when key event is received.
+ * Intercepts KeyEvents in the window before dispatching KeyEvents to the control.
+ * If a KeyEvent is consumed, no KeyEvent is delivered to the control.
+ *
+ * A callback of the following type may be connected:
+ * @code
+ * bool YourCallbackName(const KeyEvent& event);
+ * @endcode
+ * @return The signal to connect to
+ */
+ KeyEventGeneratedSignalType& InterceptKeyEventSignal();
+
+ /**
* @brief This signal is emitted when the screen is touched and when the touch ends
* (i.e. the down & up touch events only).
*