void SceneHolder::FeedKeyEvent( Dali::KeyEvent& keyEvent )
{
- Integration::KeyEvent convertedEvent( keyEvent );
- GetImplementation(*this).FeedKeyEvent( convertedEvent );
+ Integration::KeyEvent event( keyEvent.GetKeyName(), keyEvent.GetLogicalKey(), keyEvent.GetKeyString(), keyEvent.GetKeyCode(), keyEvent.GetKeyModifier(), keyEvent.GetTime(), static_cast< Integration::KeyEvent::State >( keyEvent.GetState() ), keyEvent.GetCompose(), keyEvent.GetDeviceName(), keyEvent.GetDeviceClass(), keyEvent.GetDeviceSubclass() );
+ GetImplementation(*this).FeedKeyEvent( event );
}
SceneHolder SceneHolder::Get( Actor actor )
return GetImplementation(*this).KeyEventGeneratedSignal();
}
-SceneHolder::TouchSignalType& SceneHolder::TouchSignal()
+SceneHolder::TouchEventSignalType& SceneHolder::TouchedSignal()
{
- return GetImplementation(*this).TouchSignal();
+ return GetImplementation(*this).TouchedSignal();
}
SceneHolder::WheelEventSignalType& SceneHolder::WheelEventSignal()