return GetImplementation(*this).KeyEventGeneratedSignal();
}
+SceneHolder::KeyEventGeneratedSignalType& SceneHolder::InterceptKeyEventSignal()
+{
+ return GetImplementation(*this).InterceptKeyEventSignal();
+}
+
SceneHolder::TouchEventSignalType& SceneHolder::TouchedSignal()
{
return GetImplementation(*this).TouchedSignal();