Dali::Layer GetRootLayer() const;
/**
+ * @copydoc Dali::Integration::SceneHolder::GetOverlayLayer
+ */
+ Dali::Layer GetOverlayLayer();
+
+ /**
* @brief Gets the window name.
* @return The name of the window
*/
virtual void OnResume(){};
/**
- * Recalculate the touch position if required
- * @param[in,out] point The touch point
+ * Recalculate the position if required
+ * @param[in] position The screen position
+ * @return converted position by oriention
*/
- virtual void RecalculateTouchPosition(Integration::Point& point){};
+ virtual Vector2 RecalculatePosition(const Vector2& position)
+ {
+ return position;
+ };
private:
/**